Author Topic: Project Q v1.5 Status Update  (Read 1190 times)

Legacy__six

  • Hero Member
  • *****
  • Posts: 1436
  • Karma: +0/-0
Project Q v1.5 Status Update
« Reply #45 on: July 11, 2012, 05:22:55 pm »


               

Rolo Kipp wrote...

I'll just be reducing the model alpha to .6 instead of .5 ;-)


What I mean is, darkening the colour does effectively the same thing. If you make the mid and end stage colours darker, you'll get a nicer effect without touching the alpha. But whatever works.
               
               

               
            

Legacy_NWN_baba yaga

  • Hero Member
  • *****
  • Posts: 1944
  • Karma: +0/-0
Project Q v1.5 Status Update
« Reply #46 on: July 11, 2012, 05:29:54 pm »


               @_six
thats a nice effect on the golem. A gradiant texture or an emitter?
               
               

               
            

Legacy__six

  • Hero Member
  • *****
  • Posts: 1436
  • Karma: +0/-0
Project Q v1.5 Status Update
« Reply #47 on: July 11, 2012, 05:58:43 pm »


               Envmap. The default envmaps in NWN are sphere maps. This is set up to simulate rimlighting.
               
               

               


                     Modifié par _six, 11 juillet 2012 - 04:59 .
                     
                  


            

Legacy_NWN_baba yaga

  • Hero Member
  • *****
  • Posts: 1944
  • Karma: +0/-0
Project Q v1.5 Status Update
« Reply #48 on: July 11, 2012, 06:13:12 pm »


               

_six wrote...

Envmap. The default envmaps in NWN are sphere maps. This is set up to simulate rimlighting.


So this is the secret way you did the awesome skeleton ghosts too:D?
               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
Project Q v1.5 Status Update
« Reply #49 on: July 11, 2012, 07:37:48 pm »


               Added some placeable city walls...

'Posted
               
               

               
            

Legacy_NWN_baba yaga

  • Hero Member
  • *****
  • Posts: 1944
  • Karma: +0/-0
Project Q v1.5 Status Update
« Reply #50 on: July 11, 2012, 07:54:00 pm »


               <3 the="" city="" walls:)="">

               
            

Legacy_Vehemence_

  • Newbie
  • *
  • Posts: 24
  • Karma: +0/-0
Project Q v1.5 Status Update
« Reply #51 on: July 12, 2012, 04:24:41 pm »


               Looks really great! I'm definitely going to use this for my upcoming modules.