I have been trying to get this system to work with encounters and triggers, as it would add a sense of randomness to every spawn.
However, I have encountered a few problems.
I can get individual creatures to spawn after some great help from Amethyst Dragon (thanks again) using the following in the variables
encounter_01 string v2, always, 100, creature, gray_ufghoul, 1-4, wp: ufghoulspawn, , 1, 1
iSparkyTrigger int 1
However, the problem comes when I try and change this to read a table (which obviously would be preferable, as it would allow more randomness). When I try and get it to call a table and spawn, it crashes the server.
Any suggestions?