Author Topic: Skill checks in Conversation  (Read 3722 times)

Legacy_Pentagon

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Skill checks in Conversation
« on: August 02, 2016, 08:26:27 pm »


               

Hi there,


 


I've been able to get conversations where you can Bluff: bla bla, and it will come up as a valid option IF you have the valid skill requirement.



Is there a way to be able to have a option regardless, then a success/failure response if the stat is indeed high enough.



Thx in advance,


 


Pentagon



               
               

               
            

Legacy_Grymlorde

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Skill checks in Conversation
« Reply #1 on: August 03, 2016, 06:00:59 pm »


               

Yes, the logic is as follows:


 


PLAYER tab: The PC selects the bluff option {no scripts}


     NPC tab: SUCCESS - NPC Response {Text Appears When Script -- conditional check for PCSpeaker's bluff skill}


     NPC tab: FAILURE - NPC Response {no text appears when script}


 


If the skill check is successful, the NPC will respond accordingly and the failure response will never run. If the skill check fails, then the failure response will run.



               
               

               
            

Legacy_Pentagon

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Skill checks in Conversation
« Reply #2 on: August 03, 2016, 10:54:07 pm »


               

Thankyou, most obliged