Just to be clear, it's not a SpeedTree model nor the SpeedTree system. SpeedTree has a tree model seed generation for variation which we don't in NWN. So using this emitter technique, we still have
to create all the base models we want.
@wyldhunt1 Yes the model in the video is entirely made of emitters, but this is just a scratch model for demonstration. A well made model requires static parts too for it to look good and
convincing.
While this is an experiment, there might be some cons that may need workarounds for sensible
use. For instance, the in game Fog will hide pretty much everything at a given distance and yet,
this model being all emitter based is clear as day when set to static at a distance. There are ways
to deal with this, but that's just to show that it may not be all perfect.
Note on poly count:
---------------------------
I'm not sure how that translates for emitters, but the model in the video has a partial "Box" with only
4 polys left. I can say that there are 12 bushes in that area in the video aside the rest of the props and
the tileset models and the game runs smootly and since we have to create the base "static" models
ourselves, the poly count is pretty much what we make it plus whatever the emitters add to the model.
Modifié par Lord Sullivan, 17 décembre 2011 - 03:24 .