BTW I fixed quite many large phenotype model issues in my Patch project plus gnome umberhulkish forearms and shins. And I also added kurairyu's hands with Pstemarie's update for hands added in 1.69 patch.
I don't have a screenshots but the large pheno model issues I'm talking about are:
- Patch 1.69 armor parts 68 not scaled onto large phenotype
- some parts impropertly scaled (mostly belts and foots)
It is not "smooth" and perfect, but definitely better than default. If you play large phenotypes a lot really consider my unofficial patch.
Modifié par ShaDoOoW, 16 décembre 2011 - 09:38 .