Author Topic: Time for More Project Q Teasers  (Read 292 times)

Legacy_Pstemarie

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Time for More Project Q Teasers
« on: December 14, 2011, 12:41:55 am »


               We got all new frost giants for v1.5...

http://nwn1cc.com/six/_dumpit/FROST

'Image
               
               

               


                     Modifié par Pstemarie, 14 décembre 2011 - 12:45 .
                     
                  


            

Legacy_wyldhunt1

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Time for More Project Q Teasers
« Reply #1 on: December 14, 2011, 01:44:11 am »


               Do you have an ETA for v1.5?
I'm not sure how much more 2da merging and script mangling I'm willing to do to get haks combined for Adelan, but ProjectQ is very very tempting...

If there's an update soon, I need to wait on it though.
               
               

               
            

Legacy_NWN_baba yaga

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« Reply #2 on: December 14, 2011, 04:26:08 am »


               always looking forward to your stuff guys. ANd six how about your tno citywall crosser you showcase some time ago on your eremont page? that looked great man
               
               

               
            

Legacy_Pstemarie

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« Reply #3 on: December 14, 2011, 11:05:41 am »


               

wyldhunt1 wrote...

Do you have an ETA for v1.5?
I'm not sure how much more 2da merging and script mangling I'm willing to do to get haks combined for Adelan, but ProjectQ is very very tempting...

If there's an update soon, I need to wait on it though.


We are really pushing/hoping for a release by the end of the month. I go on vacation starting next Wednesday so I'll have lots of time on my end for tweaking things that still need tweaking. Not sure about the other member's schedules.
               
               

               
            

Legacy_R-TEAM

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Time for More Project Q Teasers
« Reply #4 on: December 14, 2011, 11:38:11 am »


               Hi,

this looks (als always ProjectQ stuff) amazing ....
But my problem is -> IS ATM an playable (and not only an Demo or PWs) Module with usage of Q content Available ? (and i hope for an not only 2h newbee module ....)

Regards
R-TEAM
               
               

               
            

Legacy_Shadooow

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« Reply #5 on: December 14, 2011, 11:57:39 am »


               

Pstemarie wrote...

We got all new frost giants for v1.5...

Did you (Project Q team) ever considered an override version? I think that Im not the only one who would appreaciated it.:innocent:
               
               

               
            

Legacy_Pstemarie

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« Reply #6 on: December 15, 2011, 12:33:56 am »


               

ShaDoOoW wrote...

Did you (Project Q team) ever considered an override version? I think that Im not the only one who would appreaciated it.:innocent:


Anything anyone wants for overrides is easy enough to extract from the haks and drop into the override folder.
               
               

               
            

Legacy_Pstemarie

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« Reply #7 on: December 15, 2011, 12:39:25 am »


               

R-TEAM wrote...

Hi,

this looks (als always ProjectQ stuff) amazing ....
But my problem is -> IS ATM an playable (and not only an Demo or PWs) Module with usage of Q content Available ? (and i hope for an not only 2h newbee module ....)

Regards
R-TEAM


Both _Six and I are working on modules using the Q Content. _Six's Fall of Eremont is much further along than mine. I've temporarily set aside my campaign project in favor of a small single-player or small group module. Its nothing too fancy - low-level, small town setting with a few related quests which intertwine to tell the story of a lost dungeon in the hills above the town. Its inspired by early D&D classics such as In Search of the Unknown and The Keep on the Borderlands.

Henesua is also revamping one of the Vives servers to use Project Q and several subsystems of his own design...
               
               

               
            

Legacy_henesua

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« Reply #8 on: December 15, 2011, 05:21:39 am »


               Didn't Ken Lemella create some modules that use Project Q?
And what about Andarian's Sanctum of the Archmage? Has he released his Project Q version yet?

Regarding my own work with Q.
(1) I completed a revamp of the old Vives PW which now uses Project Q, and is hosted 24/7 at present. We've got a small group of players from the old days that have come back to relive the old PW which was created about 8 - 9 years ago.
(2) My Arnheim project now has a working multiplayer base module that uses Project Q - and it uses all of the Q features, all the animations, all the clothes, VFX etc... Its well integrated. However I am not ready to release this project to the Vault. The goal is to create a few adventures on this base and upload those after they have seen some multiplayer play on my server. I'll have something on the vault early next year. I also have a single player module (Goblin Boy) in the same setting under development (about 1/3 finished), but might abandon the project or strip it down to an easier to manage project as it is very complex and a great deal more work to complete than I had anticipated.
               
               

               


                     Modifié par henesua, 15 décembre 2011 - 05:24 .
                     
                  


            

Legacy_Master Jax

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« Reply #9 on: December 15, 2011, 06:54:47 am »


               It's inspiring to see so many contributors developing modules for NWN. I thought the end of the Prophet series marked the "official" end to quality module releases for the game. If ever I become a millionaire, I sure as hell promise to fund Project Q and other developers; you guys deserve payout for your work!
               
               

               


                     Modifié par Master Jax, 15 décembre 2011 - 06:55 .