Author Topic: Removal of Coup de Grace  (Read 370 times)

Legacy_Rubies

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Removal of Coup de Grace
« on: November 29, 2011, 01:53:11 am »


               This has been a headache for me lately, so rather than resort to rewriting all of the Sleep and Paralyze spells (as I understand, it only affects those two types, I thought I'd ask first and see if anyone else has had a similar issue, as unlikely as it is!

If it's possible to remove this attack type then I'd likely go that route; it simply doesn't fit for me, and I'd much rather give a large physical vulnerability to sleeping/paralyzed targets, which is what I already do for 4+ HD creatures.
               
               

               
            

Legacy_Shadooow

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Removal of Coup de Grace
« Reply #1 on: November 29, 2011, 06:46:01 pm »


               thats hardcoded, the best way to do this is to change all effects into custsceneparalyse (if that doesnt work for Coup de Grace as well - i dont know)

the sleep one would need something like looping animation of lay back added as well

Anyway it requires to change several spells, death attack is hardcoded as well so to remove DA paralyse, you would have to completely rework death attack and sneak attack (I did that already in my module however its not easily copy-able, if you would want some help in that way I will try to point you into the right direction - but IMO for your issues its not worth it.
               
               

               
            

Legacy_Rubies

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Removal of Coup de Grace
« Reply #2 on: November 29, 2011, 08:38:46 pm »


               No worries on that front; I don't have standard Death Attack or Sneak Attack in my module, so I'm probably going to go the CutsceneParalyze and SetCommandable route for Sleep and Paralyze! Just wanted to make sure it was hardcoded in case I went working around everything and then realised it was really easy to remove. '<img'>