Do an uvw unwrap, zoom in on the tverts that are at the edges of the texture and see if they are a little outside of it or exactly at the edge. If a tvert is for example at 0,5 1,001 move it to 0,5 1,0. If that doesn't help move it to 0,5 0,999 then 0,5 0,998 and so on until the black line disappears.
When you make gmax apply a texture to a plane, the tvert in the lower left corner of the texture is at 0,001 0,001 instead of 0,0 0,0. This usually helps preventing those black seams which
might appear if the tvert was at 0,0 0,0.
Modifié par Zwerkules, 27 novembre 2011 - 10:00 .