Author Topic: Changing Model Textures. Can Anyone Help Please?("RoloKipp", "Amethyst Dragon" or anyone?)  (Read 583 times)

Legacy_MissJaded

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OldMansBeard wrote...

Ah. It's windows doing silly things with file extensions. Make sure you have the windows option to hide file extensions turned off. (it's in Tools>Folder Options>View>"Hide extensions for known file types"). Then change the file name to rub out the .txt and just leave the werewolf.mdl


Thanks a lot for the help there.'<img'>
I never knew about that bit without your help. That worked fine.

But now I'm having another issue that I'm confused with.

I can't seem to locate these lines in the .mdl file.

newanim<space>c to newanim<space>
doneanim<space>c to doneanim<space>
[/list]That's the bit I've reached. But are you sure there should actually be lines saying :

newanim c
doneanim c

I've used "Edit >> Replace" and copied in those names and clicked "replace"
But it's not finding those names. I did a manual scroll of the .mdl file from top to bottom and couldn't see anything resembling those names either.

This is quite strange I guess. I'll have a look around, see if I can come up with anything, and probably come back again a bit later.'B)'
               
               

               


                     Modifié par MissJaded, 08 novembre 2011 - 04:39 .
                     
                  


            

Legacy_OldMansBeard

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               There isn't a line saying newanim c - but there are lines "newanim cwalk", "newanim ccastout" and so on. We need to take the first c off those names. So we need to replace the string "newanim c" wherever it occurs within a line with just "newanim ". Replace all is a quick way to do it.

If you can't see the word "newanim" at all in the file, are you sure that you have the ascii text version of the .mdl and not the binary (compiled) one ?
               
               

               
            

Legacy_MissJaded

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OldMansBeard wrote...

There isn't a line saying newanim c - but there are lines "newanim cwalk", "newanim ccastout" and so on. We need to take the first c off those names. So we need to replace the string "newanim c" wherever it occurs within a line with just "newanim ". Replace all is a quick way to do it.

If you can't see the word "newanim" at all in the file, are you sure that you have the ascii text version of the .mdl and not the binary (compiled) one ?


Hi again

Thanks a lot for your help and patience so far with this.

I understand that bit now, though I think I've hit a bit of a snag and I'm not sure how to sort it out.':unsure:'

The file I've been working on does indeed have the "ascii" on the end, but there seems to be 4 different .mdl types of the werewolf from NwN Explorer.

There is a c_werewolf.mdl.ascii (the ascii part is included afterwards on a different file obviously)
which is a different type that doesn't really fit the description I've been trying to make the changes to. BUT.... it does have these "newanim lines" in that you mentioned.

Then I have another 3 werewolf model types in NwN Explorer which look like,
c_werewolf-b.mdl
c_werewolf-c.mdl
c_werewolf-d.mdl
(again I got ones with "ascii" on the end after opening them in NWMax)

Those 3 are all the same model, one of which I'm trying to make new change to.
I picked out 1 of them to work on, but it doesn't appear to have the "newanim" lines you referred to.
The other 2 are the same too.

I think these might be edited versions I may have worked with in NWMax after I had been trying to follow previous instructions in a NWN Custom Content Guide on changing a spider model into a crab, but in my case, a human into a werewolf or vice versa.

But when I hadn't quite got the result I was looking for, I deleted the fies.
But they have somehow ended up like that in NWN Explorer, and so I can't continue to edit any of them with the "newanim" lines.

On the other hand, I might be a little mixed up somehow. But I'm not 100% sure how this has hapened.

I think I've hit a bit of a brick wall here right now.':unsure:'
Any ideas at all?
               
               

               


                     Modifié par MissJaded, 10 novembre 2011 - 11:35 .
                     
                  


            

Legacy_OldMansBeard

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               Okay. In NWNExplorer, do File>Open Neverwinter Nights then click on data\\models_01.bif and scroll down to c_werewolf.mdl, click on that to open it then click on the third tab along the bottom, called "ASCII model". You should see some lines of words and numbers. Right click anywhere in there and select "export text". In the Save As pop-up, navigate to the folder where you want to put the model, click in the file name and change it to remove the ".txt" on the end, and hit the Save button.

Try that.
               
               

               
            

Legacy_MissJaded

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OldMansBeard wrote...

Okay. In NWNExplorer, do File>Open Neverwinter Nights then click on datamodels_01.bif and scroll down to c_werewolf.mdl, click on that to open it then click on the third tab along the bottom, called "ASCII model". You should see some lines of words and numbers. Right click anywhere in there and select "export text". In the Save As pop-up, navigate to the folder where you want to put the model, click in the file name and change it to remove the ".txt" on the end, and hit the Save button.

Try that.


Hi again.
Thanks a lot for your last reply.

I have been following your instructions here and understood it very well.

What I have been trying to do, (or at least I think is what I should be doing) is work on a werewolf model type which looks exactly like this http://img64.imagesh...npcwerewolf.jpg to get the animation(s) I'm looking for. But their models in NwN Explorer have come up in a slightly odd way that it wouldn't find, and I presume hasn't included the "newanim" lines you listed in your previous reply before this one.

Following your reply here, has given me this werewolf model type instead.
http://img18.imagesh...rerwerewolf.jpg
I don't think that's the right one I wanted to make the changes to.

I'm not sure how it has worked out like this. But I think I'm at a bit of a loss now in what to do.':unsure:'
I'm sorry about that. *sigh!*
               
               

               
            

Legacy_OldMansBeard

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               Hmm. I don't recognise that white werewolf. Sorry, but I don't know where you are getting it from. Is it from someone's hakpak ?
               
               

               
            

Legacy_Rolo Kipp

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               <delurking...>

OldMansBeard wrote...

Hmm. I don't recognise that white werewolf. Sorry, but I don't know where you are getting it from. Is it from someone's hakpak ?

I pointed her to it on this thread:

Rolo said one day when he was in his cups...
That particular werewolf is found in the CEP2_core2.hak - werewolf_d.mdl.
The white texture is in CEP2_core1.hak - c_werewolf-d.tga. 

I'm not ignoring this thread, btw :-P
You're just doing such a better job than I mentoring that I didn't want to interrupt =)

<...to toss an apple on the teachers desk>
               
               

               


                     Modifié par Rolo Kipp, 12 novembre 2011 - 05:47 .
                     
                  


            

Legacy_OldMansBeard

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               Ah, thank you Rolo, that explains the confusion. I don't work with CEP material myself, so I didn't recognise the other werewolves. I'll have a look at what can be done with that model instead.
               
               

               
            

Legacy_MissJaded

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OldMansBeard wrote...

Ah, thank you Rolo, that explains the confusion. I don't work with CEP material myself, so I didn't recognise the other werewolves. I'll have a look at what can be done with that model instead.


Ahh Good! I was just looking for that previous thread of mine, answered by "Rolo Kipp" and "Amethyst Dragon" so I could show you the white werewolf model I was referring to. I couldn't find it. But good old Rolo Kipp jumped in and helped out.

*calling out*  "Thanks Mr Kipp!":)

Also, I managed to track down the werewolf hak on N.W. Vault, by the person who made it.
http://nwvault.ign.c....Detail&id=6296
Wonder if that is any help at all.

Anyhow.... so far, with your help (which I appreciate btw) I have managed to work around the animations thing.
But I think I might want to go back to the drawing board for a while and see if I can do an appearance change between models. (probably a human and that white werewolf npc)

Before all this, I was trying to work on doing that from the Custom Content guide from N.W. Vaullt.
http://nwvault.ign.c...er.Detail&id=99
There is a section in there which explains about it. So I migh twant to have a look through that again, and see what can be done.'<img'>
               
               

               


                     Modifié par MissJaded, 13 novembre 2011 - 01:01 .