Author Topic: Retexturing Placeables?  (Read 452 times)

Legacy_3RavensMore

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Retexturing Placeables?
« on: October 18, 2011, 06:05:08 pm »


               I'm somewhat embarrassed to ask what for many of you is the most basic of questions, but here goes -

Is there a tutorial for retexturing a placeable?  I've been searching for one, and while I find tutorials for many other things, one detailing the simple (is it simple?) process of retexturing a placeable has eluded me.  I'm new to creating CC, and the only thing I've done so far is add portraits, item icons, palette categories, sounds, and scripts.  So, any help for someone wanting to dip a quivering toe into the muddy waters of texturing?
               
               

               
            

Legacy_Bannor Bloodfist

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Retexturing Placeables?
« Reply #1 on: October 18, 2011, 07:43:55 pm »


               Well, tutorials exist that cover texturing.  Re-texturing is basically just the same, other than you are choosing to replace an already existing texture file.

Two choices for that replacing bit.
1) create/rename a texture(s) to the same name(s) as the texture used in the one you wish to change.  IE, if your palceable currently uses a texture named plc_mytext you could create a NEW texture of the same name, and place it in a hak or your override folder.

2) edit the placeable mdl file and choose a NEW name for the textures used, and edit as necessary any UVW issues you may find/have.  Then export the mdl again.  Likely best choice would be to rename it as well.

There is a list of many tutorials found here.

Anything to do with texturing will be applicable to your quest.  This includes UVW mapping, or general texturing to creating/editing a texture in photoshop/gimp or texture editor of your choice.
               
               

               
            

Legacy_Master Jax

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Retexturing Placeables?
« Reply #2 on: October 19, 2011, 06:09:51 am »


               I would recommend starting easy. The first method mentioned by Bannor is quite simple. You simply choose a new texture for the placeable, and rename it as the original texture. Throw it into the override folder or a hak and you're good to go. By doing this, you'll find out general notions of how the textures are actually applied to a model (Some wrap around, using the entire texture, some use a little portion of a larger image, etc.) The next natural step is to modify the images themselves; changing brightness, adding little tweaks, copy/pasting into larger, more varied kinds of textures.

The second method is of a medium challenge rate. In order to truly understand and apply it, you need a certain level of knowledge and practice with model editors like 3ds Max or Gmax. However, keep your enthusiasm. Playing around with textures is one of the easiest things to learn and actually do. Many of us start modding there. Since you have experience with more difficult stuff, I bet you'll get it quite fast.