[Edit: thanks for the confirmation Bard]
Nope. This was never patched. It will work in single player, but not multi-player. I believe the patch you are talking about was to enable the use of a custom TLK instead of overriding the dialog.tlk file.
I tried this in multiplayer and can't get it to work. I did the following:
FIRST ATTEMPT
Started my module on NW Server on Computer #1
Verified that the override folder on Computer #2 was empty
Joined the game from Computer #2 via the internet
The character creation was set at default.
SECOND ATTEMPT
Started my module on NW Server on Computer #1
Verified that the relevant 2DA files were in the override folder on Computer #2
Joined the game from Computer #2 via the internet
The character creation text was weird. Clearly not reading from my custom TLK file
THIRD ATTEMPT
same as second except that I had also put my custom TLK in the override
No change from second attempt
So... to make this work it appears I either need:
(1) use NWNX and handle all of character creation in a special start area
(2) create a character creation module, have the players make their own characters there, then allow the to log in with these characters in multi-player
(3) have players put a modified dialog.tlk file along with the 2DAs into there override.
Regarding method number 3. Is it possible to wrap up all the overrides into a single package/archive so that players only need to dump one file into their override folder, and only remove this one file when playing another module?
Modifié par henesua, 15 octobre 2011 - 02:14 .