<dealing the cards...>
Ro Gar wrote...
Kinda new at adding custom content to my own mod that I play around with. Noticed that some content such as Q have there own version of a_ba_non_combat and so do other haks for anim purposes. They all seem to be different. Won't they coflict?
Whichever a_ba_non_combat is in the top-most hak will over-ride/replace the lower-down/original anims.
Project Q includes some pretty nice anims, including Ninjaweaselman's Romantic anims (
Check out this thread :-)
<...without haking the deck>