Author Topic: Neverwinter Nights Weapons...  (Read 647 times)

Legacy_Raven_Xantrice

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Neverwinter Nights Weapons...
« on: September 22, 2011, 07:22:49 pm »


               Okay, Weapons are required for a game, where you can fight against the evil. But when I look to the standard bioware Neverwinter Nights 1 weapons I don't want to fight against the big bad orc, why? Because I don't want to have a item like a longsword or waraxe ore warhammer, there is a terrible thing in my right hand named >>weapon<<. Okay Neverwinter Nights 1 isn't new at all but there good haks and extensions like Project Q, NWNCQ, CEP, NWN enhanced, Lord of Worms and six overwrites for monsters and more. There are also weapon haks with better looking weapons like the medieval armory and aged weapons and further... But please, some one who is be able to do: Make a overwriting version with better looking weapons!!! I want to but I don't be able to (the weapons looks more terrible like that in Neverwinter Nights). Okay for better understanding some eye catcher:
img849.imageshack.us/slideshow/webplayer.php

Link to imageshack.us slideshow of 3 pictures on the left hand the standard Neverwinter Nights Model (one of them) and one the right a google picture of a weapon with the same name! >>enjoy<< ^^
               
               

               
            

Legacy_Gleym

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Neverwinter Nights Weapons...
« Reply #1 on: September 22, 2011, 10:27:43 pm »


               Um.. not sure what the problem here is, if you want the stuff from the other projects in your regular campaign, just add the haks to the main campaign modules?
               
               

               
            

Legacy_Raven_Xantrice

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Neverwinter Nights Weapons...
« Reply #2 on: September 22, 2011, 11:00:52 pm »


               No, thats not. I want better looking weapons because I think they are terrible! '<img'>
               
               

               
            

Legacy_Bannor Bloodfist

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Neverwinter Nights Weapons...
« Reply #3 on: September 23, 2011, 12:05:30 am »


               

Raven_Xantrice wrote...

No, thats not. I want better looking weapons because I think they are terrible! '<img'>


You have basically 3 options:

1) Deal with it.
2) Use haks
3) Create your own and use haks / or override folder.

Those are your only options.

NWN will never be changed by Bioware again.  That support ended several years ago.  What you have left is the community that has already created stuff you can replace things with but few directly override original content.  There are ways around some of it, you can place new mdl files and textures directly into your override folder, but if you want to change hundred/thousands of things that becomes very unweildy.  The other option is to add haks to your modules, but unless your replacement mdls are direct replacements, by same name, with new textures by same name, then the new stuff won't show up until you add them into the module directly.
               
               

               
            

Legacy_Raven_Xantrice

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Neverwinter Nights Weapons...
« Reply #4 on: September 23, 2011, 12:44:34 am »


               Yes, I'm learning a little bit and than I make the weapons are in my mind!^^ But I think its a little bit more to learn! '<img'>
               
               

               
            

Legacy_DM_Vecna

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Neverwinter Nights Weapons...
« Reply #5 on: September 23, 2011, 02:53:47 am »


               I like the weapons in "Fable Redux" which can be found by searching on the Vault. CEP also has some nice weapons. But I agree with the OP in so much as I would like to see more offerings in custom weapon looks.
               
               

               
            

Legacy_OldTimeRadio

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Neverwinter Nights Weapons...
« Reply #6 on: September 23, 2011, 07:15:25 am »


               I second the Fable Weapons Redux pack.  I thought it was a nice touch for Tiberius_Morguhn to include the default BioWare weapons in the same screenshot as the converted ones.  It is astounding just how...2001... most of the default NWN weapons look when you compare them side by side with almost anything else.  Which is probably to be expected, though.

I think Feanor's Mediaeval Armoury 2.1 is also a very nice collection.

Hey, a question to anyone: I know because of what is believed to be hardcoding, you can't make like more shield baseitems without running into problems of some sort- can't remember what, specifically.

But aside from not being able to specialize in them unless you use NWNX, are there any limitations to creating new/copies of weapon base item types?  I mean, aside from the ranged weapons.

Could a CC person make 100 new flails in a new flail baseitem type and generally get away with it?  Or whips?  Or polearms?  If anybody just happens to know the answer off the top of their head I'd love to know what it is.
               
               

               


                     Modifié par OldTimeRadio, 23 septembre 2011 - 06:17 .
                     
                  


            

Legacy_The Amethyst Dragon

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Neverwinter Nights Weapons...
« Reply #7 on: September 23, 2011, 08:46:25 am »


               

OldTimeRadio wrote...

Hey, a question to anyone: I know because of what is believed to be hardcoding, you can't make like more shield baseitems without running into problems of some sort- can't remember what, specifically.

But aside from not being able to specialize in them unless you use NWNX, are there any limitations to creating new/copies of weapon base item types?  I mean, aside from the ranged weapons.

Could a CC person make 100 new flails in a new flail baseitem type and generally get away with it?  Or whips?  Or polearms?  If anybody just happens to know the answer off the top of their head I'd love to know what it is.

Yes, new weapon types (or copies of existing weapon types) can be made and added to the game.  I'm not sure about what exactly can be done about weapon focus/specialization/etc., but new weapon types added to baseitems.2da will otherwise work normally.

As far as shields go...yeah, I tried that once.  Ended up with a sheild model held in hand (not on the forearm), held like a weapon.  I don't recall if it even functioned like a shield for adding to AC, as it was a couple years ago.
               
               

               
            

Legacy_OldTimeRadio

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Neverwinter Nights Weapons...
« Reply #8 on: September 23, 2011, 04:44:09 pm »


               Great, thanks Amethyst Dragon!
               
               

               
            

Legacy_Rolo Kipp

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Neverwinter Nights Weapons...
« Reply #9 on: September 23, 2011, 04:51:23 pm »


               <Getting that look he gets...>

The Amethyst Dragon wrote...
As far as shields go...yeah, I tried that once.  Ended up with a shield model held in hand (not on the forearm), held like a weapon.  I don't recall if it even functioned like a shield for adding to AC, as it was a couple years ago.

An off-hand weapon that acted as a shield would be handy :-) Main-gauche,anyone?

'Image

I'll add that to the R&D list...

<...when he bites off more than he can chew>
               
               

               
            

Legacy_Raven_Xantrice

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Neverwinter Nights Weapons...
« Reply #10 on: September 24, 2011, 12:24:37 am »


               The armory of the game mark of chaos will be very awesome for Neverwinter Nights I think! '<img'>
'Image
               
               

               
            

Legacy_WebShaman

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Neverwinter Nights Weapons...
« Reply #11 on: September 24, 2011, 03:12:00 pm »


               Depends on how they are doing the armors.

Do they have Skaven?  Oh, let them have Skaven!  Talk about pimping up your wererats!

Skreeskree!  Killkill the humans!
               
               

               
            

Legacy_Raven_Xantrice

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Neverwinter Nights Weapons...
« Reply #12 on: September 24, 2011, 03:50:51 pm »


               'Image this skavens yes... but read in web, that is not really possible to ripe from this game '<img'> try google