Sir Adril wrote...
Sorry for digging up an old thread, it made more sense to dig this up than start a new one.
I'd really like for two of my male NPCs to be able to hug, romantically, in the module I'm putting together. I love the NWM animations for this, but I really truly want the hug to look the same as the m/f hug, rather than the clumsy m/m animation fudging. To me, the tenderness just isn't there with it done that way - though cut short abruptly, it had a bit of a manly hug thing going on which I kind of liked for another part of the story I'm trying to tell.
I'm using Issig's phenotypes, so they might actually have the height difference to make it work and look good.
For the life of me, I can't figure out how to make it work though. I need an idiot's guide to this. If anyone can walk me through it, I'd be incredibly grateful.
I missed this post when it got made. Did you still need help setting this up?
The general process for doing it depends on whether you have free custom slots available on the pheno 0 or not. If you do, you can set the male portion of the hug (or any gender specific paired animation) to one custom slot, and the female portion taken from a_fa to another slot, within the a_ba.
This is a usually a matter of copy/pasting the a_fa portion (using notepad, or any other text editor). I generally place it in an empty text file first, which makes the renumbering easier. The a_fa supermodel references have to be changed to a_ba as well, before pasting it into the a_ba.
If you don't have any free custom slots, then you have to set up the reverse gender animations on a seperate phenotype, which you would then link to the opposite genders supermodel. Your pm** base models go to a_fa, and pf** to a_ba directly. The same applies to most other paired animation sets regardless of specific supermodel names, you just flip the linking of them.