Author Topic: Chainsword hak  (Read 331 times)

Legacy_Raven_Xantrice

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Chainsword hak
« on: September 17, 2011, 12:42:46 am »


               Simply a new chainsword for use in Neverwinter Nights! Readme, Hak and Data(extra) included.
Hoster: mediafire.com
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Download: Here!

The chainaxe has to become smaler I guess...... oO

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                     Modifié par Raven_Xantrice, 17 septembre 2011 - 12:08 .
                     
                  


            

Legacy_OldTimeRadio

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Chainsword hak
« Reply #1 on: September 17, 2011, 01:17:28 am »


               Nice, I just had some fun with that in-game!  Looks great.  Also looks very steampunk.  I didn't hear the chainsword sound when playing with it though, maybe some 2da needs to be edited?
               
               

               
            

Legacy_Raven_Xantrice

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Chainsword hak
« Reply #2 on: September 17, 2011, 01:22:03 am »


               Yep, the wave is included but not coded. Have a look but to ~much~ work for now. Maybe people who really use it combined in another futuristic/steampunk module want to have a proper sound for it. Thats it. '<img'>

Edit: Want to have a little rest for this *** armor!^^
               
               

               


                     Modifié par Raven_Xantrice, 17 septembre 2011 - 12:29 .
                     
                  


            

Legacy_DM_Vecna

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Chainsword hak
« Reply #3 on: September 17, 2011, 08:23:10 pm »


               I like this. O am going to go play with it. It is also nice for Gnomish Tinkerers. Can anyone instruct me on adding the sound?
               
               

               
            

Legacy_Raven_Xantrice

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Chainsword hak
« Reply #4 on: September 22, 2011, 08:19:49 pm »


               Thats not an easy part: You have to choose if than ALL longswords will make this sound or you create in the baseitems.2da a new item and make only for this that sound! I've not try this but it should work:
rename the sound as cb_ht_bladeleth1   cb_ht_bladeleth2   cb_ht_bladechan1   cb_ht_bladechan2   cb_ht_bladeplat1   cb_ht_bladeplat2   cb_ht_bladeston1   cb_ht_bladeston2   cb_ht_bladewood1   cb_ht_bladewood2   cb_ht_chitin1   cb_ht_chitin2   cb_ht_scale1   cb_ht_scale2   cb_ht_ethereal1   cb_ht_ethereal2         cb_pa_blade        cb_ht_critical and it should work for the first part! '<img'>