Author Topic: custom diseases  (Read 348 times)

Legacy_DM_Vecna

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custom diseases
« on: September 14, 2011, 04:45:03 am »


               Can anyone point me in the right direction on how to create a custom disease? I would like to have green slimes give a disease to player that causes 1pt of acid damage a round until remove disease is cast. If anyone has something simillar that would also be appriciated as a good start. 

Thanks so much
               
               

               
            

Legacy_Shadooow

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custom diseases
« Reply #1 on: September 14, 2011, 05:13:29 am »


               I didnt but I think I know how:
1) you must create a new disease in disease.2da
2) from script, with applying that disease on player also run a pseudoheartbeat on him that check for the occurence of that disease (not sure if you can get disease id, but you can workaround it via "effect creator") and as long as this disease is present harm player.

I also like this idea so can help you with that in case you wont be able to make the scripting part for example. But dont forget that player just need an item with any acid resist and he is safe. Of course the script could been done in way to harm the player "over" any such item.
               
               

               
            

Legacy_DM_Vecna

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custom diseases
« Reply #2 on: September 14, 2011, 05:37:03 am »


               bummer, I just read this in the lexicon

Remarks
Diseases cannot be added to the game - seems new columns cannot be added to the disease.2da file.
               
               

               
            

Legacy_Failed.Bard

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custom diseases
« Reply #3 on: September 14, 2011, 06:11:09 pm »


               It can be mimicked with an on-hit property on the slimes attack itself.
You'd have to add some sort of effect that could be removed by the cure disease spell for tracking though. That would likely mean adding a different disease, or a -1 to an attribute, neither is ideal, but "Slimy Doom" at least sounds appropriate.

Edit:  It seems applying a disease effect is what triggers the save against it, so that wouldn't work anyways.  I was testing adding a null disease (-1), but the test character kept getting a DC 0 save against it.
               
               

               


                     Modifié par Failed.Bard, 14 septembre 2011 - 05:14 .
                     
                  


            

Legacy__Guile

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custom diseases
« Reply #4 on: September 15, 2011, 05:11:17 am »


               I use On-Hit Unique Power for all my Custom Diseases & Poisons...  Just saying...
               
               

               
            

Legacy_DM_Vecna

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custom diseases
« Reply #5 on: September 17, 2011, 08:52:21 pm »


               Is there any way to trigger an icon coming up like diseases use? Otherwise it seems that the effects can be mimicked.