Author Topic: Difference Between The Bioware and CEP Tilesets?  (Read 296 times)

Legacy_Shiek2005

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Difference Between The Bioware and CEP Tilesets?
« on: August 20, 2011, 12:40:11 am »


               Default Tilesets (i.e Rural, City, Mines and Caverns).

Whats the difference between the Bioware and CEP versions? i've compared some and i can't find anything different between them, that or maybe i'm missing something somewhere?':mellow:' 
               
               

               
            

Legacy_Calvinthesneak

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Difference Between The Bioware and CEP Tilesets?
« Reply #1 on: August 20, 2011, 04:53:02 am »


               I belive the difference is in tile groups and extentions added by CEP.  I don't know what version of CEP you are referring to, but generally that seems to be the difference.  You do need the correct haks installed into the module you're using, along with appropriate top haks.
               
               

               
            

Legacy_Shiek2005

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Difference Between The Bioware and CEP Tilesets?
« Reply #2 on: August 20, 2011, 05:23:48 pm »


               CEP 2.4 and i have the order setup as one of the guides say.
               
               

               
            

Legacy_FunkySwerve

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Difference Between The Bioware and CEP Tilesets?
« Reply #3 on: August 20, 2011, 06:53:24 pm »


               The CEP tilesets add a bunch of new tile options to the tilesets.

Funky
               
               

               
            

Legacy_Shiek2005

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Difference Between The Bioware and CEP Tilesets?
« Reply #4 on: August 21, 2011, 02:54:27 am »


               

FunkySwerve wrote...

The CEP tilesets add a bunch of new tile options to the tilesets.

Funky


For ALL of the old Bioware Tilesets?
               
               

               
            

Legacy_Master Jax

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Difference Between The Bioware and CEP Tilesets?
« Reply #5 on: August 21, 2011, 06:07:26 am »


               Duh! And what are those tile options?
               
               

               
            

Legacy_FunkySwerve

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Difference Between The Bioware and CEP Tilesets?
« Reply #6 on: August 21, 2011, 06:29:23 am »


               

Shiek2005 wrote...

FunkySwerve wrote...

The CEP tilesets add a bunch of new tile options to the tilesets.

Funky


For ALL of the old Bioware Tilesets?

No, only the ones that have a [CEP] next to them...

Funky
               
               

               


                     Modifié par FunkySwerve, 21 août 2011 - 05:37 .
                     
                  


            

Legacy_FunkySwerve

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Difference Between The Bioware and CEP Tilesets?
« Reply #7 on: August 21, 2011, 06:38:43 am »


               

Master Jax wrote...

Duh! And what are those tile options?

What do you want, a list? '<img'> Open up your toolset, find one of the CEP tilesets, then play around with its bioware equivalent. Then open up a cep version of the tileset, and you'll see a lot more tile options. If I remember correctly - HG uses customized versions by acaos, so some of this may only be true for them - they add things like raises/elevation to a number of tilesets, as well as a bunch of other funions.

Funky
               
               

               
            

Legacy_Tyndrel

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Difference Between The Bioware and CEP Tilesets?
« Reply #8 on: August 21, 2011, 10:30:07 am »


               There is a list in your NWN/docs/cep folder called cep_tilesets.txt that lists all content, the content creator, and a link to the creator's page(s) on the vault.

That list and everything else in CEP can be found on the CEP forum here -

http://cep.veiled-in...ic.php?f=6&t=87

'<img'>
               
               

               
            

Legacy_Shiek2005

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Difference Between The Bioware and CEP Tilesets?
« Reply #9 on: August 21, 2011, 07:09:57 pm »


               Thanks for the replies, i'll check out the docs and see. The reason i asked was that i messed around with the Mines and Caverns Tileset and saw no difference whatsoever...maybe it's just me, lol o.O