Author Topic: new sub and a q  (Read 318 times)

Legacy_hellothere123

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new sub and a q
« on: August 04, 2011, 09:17:41 pm »


               My new contribution:

'Image
'Image
'Image

download here

and a question:

does anyone know a decent pvp server? nwn1 or 2
               
               

               


                     Modifié par hellothere123, 04 août 2011 - 08:19 .
                     
                  


            

Legacy_OldTimeRadio

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new sub and a q
« Reply #1 on: August 05, 2011, 01:44:31 am »


               Hey that's really great stuff!  I just got a chance to look over it.  Kudos on the mesh and I love your textures.  I have a couple of questions, though:

1. Render to texture on at least the boulder, right?  Did you just do a basic RTT from within Max or use something fancier?  I've only done a few RTT as tests and I think the effect looks really nice.  

2. Speaking of textures, am I guessing right that you had a stone bumpmap on the globe, did an RTT, then copied the plain diffuse map that RTT produced onto it?  I love this technique but I haven't gotten a chance to try it yet, at all.

3. Another texture question, the rust/dirt/dust around the loincloth.  3DS Max Viewport Canvas in 2011/12?  2D painted?  Used some other program?

The muscles and stuff on your mesh.  Combination of great mesh work, great shading from RTT or great touchup- or all three.  But I love it.  These kinds of models are so much fun to look at, and then kind of work backwards to think about how they were done.  

As far as PVP goes, I'm not much of a PVPer but I enjoy Antiworld's Capture the Flag from time to time.  It's under Arena gametype.  There's another Antiworld server just for releveling, I believe.  Pretty fun stuff, IMO.
               
               

               


                     Modifié par OldTimeRadio, 05 août 2011 - 12:49 .
                     
                  


            

Legacy_OldTimeRadio

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new sub and a q
« Reply #2 on: August 05, 2011, 01:51:46 am »


               Oh, and if you aren't already joined up there, you should click the 3DS Max symbol in my sig and join the Max user's group for NWN 1.  A few interesting discussions already there and I, at least, would be interested in anything you wanted to write up about your techniques or ideas.
               
               

               
            

Legacy_hellothere123

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new sub and a q
« Reply #3 on: August 05, 2011, 02:50:38 am »


               

OldTimeRadio wrote...

Hey that's really great stuff!  I just got a chance to look over it.  Kudos on the mesh and I love your textures.  I have a couple of questions, though:

1. Render to texture on at least the boulder, right?  Did you just do a basic RTT from within Max or use something fancier?  I've only done a few RTT as tests and I think the effect looks really nice.  

2. Speaking of textures, am I guessing right that you had a stone bumpmap on the globe, did an RTT, then copied the plain diffuse map that RTT produced onto it?  I love this technique but I haven't gotten a chance to try it yet, at all.

3. Another texture question, the rust/dirt/dust around the loincloth.  3DS Max Viewport Canvas in 2011/12?  2D painted?  Used some other program?

The muscles and stuff on your mesh.  Combination of great mesh work, great shading from RTT or great touchup- or all three.  But I love it.  These kinds of models are so much fun to look at, and then kind of work backwards to think about how they were done.  

As far as PVP goes, I'm not much of a PVPer but I enjoy Antiworld's Capture the Flag from time to time.  It's under Arena gametype.  There's another Antiworld server just for releveling, I believe.  Pretty fun stuff, IMO.


1. RTT on all items.

2. Yes I actually instanced the diffuse but it's a cheap way, I simply didn't bake normals maps initially because it was a speed test. I should have baked them. I'll probably update the package for Unity users later along with my other assets that will come in the future.

3. Additional textures painted in Mudbox / Sculptris / Bodypaint3d or MARI on top of geometry. Sculptris I find fastest because it's a small app. Then texture layers exported and imported into graphics package composited in Photoshop via blending modes. The obviously there's the background. I don't like wasted texture space because I may decide to use pieces of stonework (or any other pattern I put in the background) for other (unrelated elements). You have to make sure to have a bit of space between uv isles because you'll have nasty artefacts when painting inside a 3d app. But this can always be corrected inside a graphics package with healing brush etc.

4.Thank you very much it's not perfect but it's fast. Here's next one coming and it will be much better (size wise and quality wise).

prototypes
'Image

Thank you for your invite and I certainly will and regarding the server I'll look it up also (Antiworld).

turntable
               
               

               


                     Modifié par hellothere123, 05 août 2011 - 02:01 .