Author Topic: NWN2 Placeables in CEP  (Read 472 times)

Legacy_razide0506

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NWN2 Placeables in CEP
« on: July 18, 2011, 06:42:21 pm »


               I downloaded v2.4 last night and opened up the starter module, and I noticed that all the NWN2 placeables are missing. Were they removed, or is there something I'm missing? Thanks.
               
               

               
            

Legacy_Wall3T

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NWN2 Placeables in CEP
« Reply #1 on: July 18, 2011, 10:18:25 pm »


               they are there razide0506, they either were renumbered or organized into the placeable object list under certain items (ie: structures, tabletops, etc) but they are definitly, you just have to hunt for them now...
               
               

               
            

Legacy_Calvinthesneak

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NWN2 Placeables in CEP
« Reply #2 on: July 19, 2011, 04:00:01 am »


               Probably way off down the list under [CEP23]
               
               

               
            

Legacy_Ike Aether

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NWN2 Placeables in CEP
« Reply #3 on: July 19, 2011, 04:13:52 pm »


               I belive that this should be in the NWN2 PART OF THE FORUMS! COMMON SENSE PEOPLE!
               
               

               
            

Legacy_Failed.Bard

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NWN2 Placeables in CEP
« Reply #4 on: July 19, 2011, 04:25:55 pm »


               

Ike Aether wrote...

I belive that this should be in the NWN2 PART OF THE FORUMS! COMMON SENSE PEOPLE!


He's referring to the NWN2 placeables that were imported into NWN in CEP.
               
               

               
            

Legacy_NWN DM

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NWN2 Placeables in CEP
« Reply #5 on: July 19, 2011, 06:20:22 pm »


               "Common" sense indeed....
               
               

               
            

Legacy_Wall3T

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NWN2 Placeables in CEP
« Reply #6 on: July 20, 2011, 12:52:09 am »


               lol
               
               

               
            

Legacy_Tyndrel

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NWN2 Placeables in CEP
« Reply #7 on: July 22, 2011, 08:18:51 pm »


               If you are looking for blueprints then you need to use the cep2_build hak, it contains all of the NwNtoo conversions by thegeorge.  '<img'>