There is a column in feat.2da called "SPELLID" which cross-refers to entries in spells.2da. Then, in spells.2da there is a column called "CastAnim" with entries like "out", "up", "area" and so on. These reference the corresponding animations "castout", "castup", "castarea" and so on, in the a_ba_casts.mdl supermodel.
I guess you just need to change the CastAnim entries for the spells that your custom feats trigger. You could try making them "****" if you don't want any animations at all.
Hope this helps
(sorry - I hadn't seen the previous reply when I typed this)
Modifié par OldMansBeard, 11 juillet 2011 - 12:37 .