Author Topic: CEP and Project Q  (Read 497 times)

Legacy_AndarianTD

  • Hero Member
  • *****
  • Posts: 725
  • Karma: +0/-0
CEP and Project Q
« Reply #15 on: June 17, 2011, 06:10:15 pm »


               

Pstemarie wrote...

AndarianTD wrote...

By the way: any new small or large metallic shields in the new Q release? :looks hopeful:

Yes.


Excellent! I'll look forward to checking them out. That may enable me to update some of the obsolete one-piece shields I had to provide for because the module design required them to have a metallic appearance.
               
               

               


                     Modifié par AndarianTD, 17 juin 2011 - 05:10 .
                     
                  


            

Legacy_TSMDude

  • Hero Member
  • *****
  • Posts: 1515
  • Karma: +0/-0
CEP and Project Q
« Reply #16 on: June 17, 2011, 06:25:54 pm »


               

_six wrote...

Quite a few of the Project Q creature models require 2da changes (particularly for envmaps - ie whether they're reflective or seethrough) that could cause compatibility issues. Many of those are ignorable up to a point, but there are one or two (my skeletons and lich come to mind) where it can look really bad - so I'd suggest you include a 2da and keep that updated to the lastest CEP version as well.


I have not seen any in the ones we have done but then again it has just been the orcs and bugbears...I will look at the list when i get home though.

Would the people here (not Q as the list would not help them I would think) who are doing it the way WSI and us at TSM are doing it want us maybe to post the ones here we have seen problems arise with "if" they do have problems?


AndarianTD wrote...

A CEP/Q "top hak" merge is definitely doable, and some of us have pioneered the way by implementing versions of it and providing feedback for others on the results (for example, here).

I am also currently working on a new update to Sanctum of the Archmage Chapters 1 & 2, to version 4.0. In addition to other updates, it will include using the Sanctum / CEP / Q integration top haks that I developed for Sanctum 3 (still in development). I hope to get it out this summer; and when I do, anyone who wants to use those top haks as a blueprint or example for how to do this is welcome to. It won't be perfect for your needs, since I tailored the merge for the specific needs of my own modules as well as to provide for some of my own module-specific custom content. But it should be good enough to use as a start to modify for your own purposes.

Note that my top haks were designed using the 2DAs from the last Q release (Q1.3) and CEP 2.2. I may update them to include the new Q release 1.4 2DA entries before releasing Sanctum v4.0.

I had thought you were not going to release your stuff Andrian? If so that is awesome news as I have followed your notes here and there and very intrested in seeing the hak/merge you have done released if it is to be so.
               
               

               


                     Modifié par TSMDude, 17 juin 2011 - 05:28 .
                     
                  


            

Legacy_Jenna WSI

  • Hero Member
  • *****
  • Posts: 1837
  • Karma: +0/-0
CEP and Project Q
« Reply #17 on: June 17, 2011, 07:07:23 pm »


               Okay thanks for clearing it up, I just wasn't sure if any unspoken rules were broken. I posted before that we were thinking of removing CEP and making our own hak but was told it was far more trouble than it was worth... and if we didn't have CEP in and had been using a smaller custom made hak, I might have wanted to use the full version of Project Q. I already ask alot in download size, so it doesn't make sense to use the full hak and make the download even worse. So it's nothing against your work at all, just about hak sizes. Everyone working on CC already makes it hard to keep the downloads small with all the awesome content available now '<img'>
               
               

               


                     Modifié par Jenna WSI, 17 juin 2011 - 06:12 .
                     
                  


            

Legacy_Azador

  • Jr. Member
  • **
  • Posts: 89
  • Karma: +0/-0
CEP and Project Q
« Reply #18 on: July 05, 2011, 04:05:57 pm »


               I do wish it was easier to make the two compatible. Most major projects use, or at least started, with CEP. CEP is older, better advertised, and has a ton of useful content. Project Q has a lot of good content, but when it's so difficult to make compatible with CEP, most won't use it at all. I find myself using independent releases from Q artists rather than trying to pull apart Q itself.