Author Topic: how to edit something in a tileset?  (Read 439 times)

Legacy_Gra_Ulv

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how to edit something in a tileset?
« on: June 02, 2011, 05:51:33 am »


               What tools or utilities would I use if I wanted to start trying my hand at tileset editing? Just working with what is already there. For example if there was a 4x4 group in a tileset and I wanted to make a change in that group? Add something into it or take something out?
               
               

               
            

Legacy_s e n

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how to edit something in a tileset?
« Reply #1 on: June 02, 2011, 12:12:19 pm »


               1st thing you need is a copy of gmax or even better 3dsmax, then depending on what you have, there are the plugins to install (nwmax, veltools, mdl suite, etc)
               
               

               
            

Legacy_OldTimeRadio

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how to edit something in a tileset?
« Reply #2 on: June 02, 2011, 04:50:12 pm »


               After you had G/Max & some NWN model importer/exporter (usually NWMax) set up then, if you just wanted to edit something which existed on a particular tile in a group, you could just edit that one tile.

If the geometry was across more than one tile in the group... I think I've only ever used Velmar's Tile Set Creator to load a number of models like that and it works off the .SET file to load the appropriate tiles in a group.  I believe NWMax does this with the "Mass Operations" under General Utils.  But I'm unsure if it works in the same way.  LOL, it's sad how my memory fades.  Probably not even 8 months ago I intensively worked on a 15x16 tile group and I can't even remember how I loaded it up, now.':huh:'
               
               

               


                     Modifié par OldTimeRadio, 02 juin 2011 - 04:05 .
                     
                  


            

Legacy_Shadooow

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how to edit something in a tileset?
« Reply #3 on: June 02, 2011, 05:06:15 pm »


               removing a placeables from tiles, and adding this as a new tile is quite easy and doable in notepad+set editor beta 0.85

for adding stuff you will probably need that 3D max
               
               

               
            

Legacy_Gra_Ulv

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how to edit something in a tileset?
« Reply #4 on: June 02, 2011, 07:09:57 pm »


               OldTimeRadio, that is a sweet recreation of Megaton from Fallout 3.  Great work.  I love Fallout  3.

I have access to Max.  I'll get the other stuff. What I'm hoping is to be able to make a copy of a group and take out the stuff I don't want.  That way I have both groups available. I suppose this means it'll be a new tileset at that point?

I'll post if run into any questions once I get started.

Thanks everyone.
               
               

               
            

Legacy_OldTimeRadio

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how to edit something in a tileset?
« Reply #5 on: June 02, 2011, 08:10:14 pm »


               

Gra_Ulv wrote...
OldTimeRadio, that is a sweet recreation of Megaton from Fallout 3.  Great work.  I love Fallout  3.

Thanks! At this point it looks far better than it plays, walkmesh-wise.  I'm hoping to have a big enough chunk to fix that sometime this year.

I have access to Max.  I'll get the other stuff.

Being able to use Max makes a huge amount of difference.

What I'm hoping is to be able to make a copy of a group and take out the stuff I don't want.  That way I have both groups available. I suppose this means it'll be a new tileset at that point?

I may be putting my foot in my mouth, but if that's kind of how the changes will be confined, I think you can just add your new group to the .SET file, add the .SET file (along with the new models & the .ITP) to a HAK and all you'd have to distribute is the HAK with the changes.  I'm assuming this is for a PW or something.  This sort of thing is quite doable with the Tile Set Creator, but I recommend you watch the tutorial videos that Velmar produced for it.  You kind of have to pay attention because in the tutorial he meanders around a bit in the middle segments.

If you wanted make a new tileset to make this (and presumably other) changes in, I think LabTek's Tileset Duplicator is still what most people use, unless they take the route of doing the renames by hand.

edited to add ITP to hypothetical HAK contents, hat tip to Winterhawk
               
               

               


                     Modifié par OldTimeRadio, 02 juin 2011 - 10:08 .
                     
                  


            

Legacy_Gra_Ulv

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how to edit something in a tileset?
« Reply #6 on: June 02, 2011, 09:29:53 pm »


               

OldTimeRadio wrote...

I may be putting my foot in my mouth, but if that's kind of how the changes will be confined, I think you can just add your new group to the .SET file, add the .SET file (along with the new models) to a HAK and all you'd have to distribute is the HAK with the changes.  I'm assuming this is for a PW or something.  This sort of thing is quite doable with the Tile Set Creator, but I recommend you watch the tutorial videos that Velmar produced for it.  You kind of have to pay attention because in the tutorial he meanders around a bit in the middle segments.

If you wanted make a new tileset to make this (and presumably other) changes in, I think LabTek's Tileset Duplicator is still what most people use, unless they take the route of doing the renames by hand.


This sounds good.  I'll try this first, then I can just add the stuff to my servers own top hak that people will have to download anyway. Thanks for the suggestion, I'll squawk if I run into trouble, lol.
               
               

               
            

Legacy_Winterhawk99

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how to edit something in a tileset?
« Reply #7 on: June 02, 2011, 10:13:10 pm »


               .set is a text file so you really dont need an editor for it if you dont have one. I edit .sets in notepad and the itp file in the bioware gff editor. if your making a new group or feature you will have to edit the itp.
               
               

               
            

Legacy_Gra_Ulv

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how to edit something in a tileset?
« Reply #8 on: June 03, 2011, 02:58:23 am »


               I have 3ds max 2010 running. I have VelTools installed in it.  I have NWMax in it.  How do I get the tileset files in the program so I can work with them?  I didn't see anything like import or anything. I have exported all the files from the tileset hak into a folder for easy access.
               
               

               
            

Legacy_Winterhawk99

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how to edit something in a tileset?
« Reply #9 on: June 03, 2011, 05:05:22 am »


               go to the nwn max panel. click MDL loading. hit browse find the folder that you put the tiles in, or mass tile load to get the whole tileset into it. Then import for a single tile or load tile models for the mass import. after you are done with them before exporting always rest x-forms or bad things will happen
               
               

               
            

Legacy_OldTimeRadio

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how to edit something in a tileset?
« Reply #10 on: June 03, 2011, 05:06:24 am »


               

Gra_Ulv wrote...
I have 3ds max 2010 running. I have VelTools installed in it.  I have NWMax in it.  How do I get the tileset files in the program so I can work with them?  I didn't see anything like import or anything. I have exported all the files from the tileset hak into a folder for easy access.

To load individual models in NWMax you're going to go to the NWMax floating window and click Browse to find the files in your override directory here.  I'm going to have to defer to someone else when it comes to loading, say, a group, and how you would go about that with NWMax, alone.

Oh, and my NWMax window will probably look different than yours.  Yours still has the same rollouts, at least for loading models anyway.
               
               

               


                     Modifié par OldTimeRadio, 03 juin 2011 - 04:07 .
                     
                  


            

Legacy_Gra_Ulv

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how to edit something in a tileset?
« Reply #11 on: June 03, 2011, 05:25:54 am »


               I got frustrated with 3ds max 2010.  Uninstalled it, lol.  I installed GMax 2.1. Installed NWGmax plus and imported the group.  That easy.  Just the group I wanted.  Now to see if I can make the changes I want and save this as a separate group so I can add it to my own top hak. I don't want to replace the group, but make an edited copy.  So I have both to choose from.
               
               

               
            

Legacy_Bannor Bloodfist

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how to edit something in a tileset?
« Reply #12 on: June 03, 2011, 05:31:12 am »


               

Gra_Ulv wrote...

I got frustrated with 3ds max 2010.  Uninstalled it, lol.  I installed GMax 2.1. Installed NWGmax plus and imported the group.  That easy.  Just the group I wanted.  Now to see if I can make the changes I want and save this as a separate group so I can add it to my own top hak. I don't want to replace the group, but make an edited copy.  So I have both to choose from.


To accomplish that, you will have to rename every tile in the group that you change, and that means all the sub-pieces inside it that are name dependant.

say a tile is called tcn01_a01_01, then inside of that you will likely find tcn01_a01_01a, tcn01_a01_01ml1 and tcn01_a01_01ml2.  ALL of those have to match the new tile name.

You have to add the tiles from the group to the .set file AND to the .itp file for that set (the itp is what controls your choices inside the toolset).

You have to adjust total tile count in the .set file, add the definitions (copy and rename the original ones), and add a group entry for the new group and adjust group count appropriately.

None of this is all that hard to do, but it is NOT a simple 1-click type operation.  If you miss steps, things will not work.
               
               

               
            

Legacy_Winterhawk99

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how to edit something in a tileset?
« Reply #13 on: June 03, 2011, 12:27:19 pm »


               There may be a step by step tutorial on this in the custom content section of the CTP forms Gra_Ulv. If not I'll make one.

Check this addy for any help in what Bannor just explained which would include .SET and .ITP work

http://harvestmoonco...36b472ffd9cef06

I can also help you via msn if you like im on between 6pm- anywhere from (12am-2am) EST my msn is winterhawkblue@msn.com
               
               

               


                     Modifié par Winterhawk99, 03 juin 2011 - 11:30 .