Author Topic: Of woks and doors  (Read 348 times)

Legacy_s e n

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Of woks and doors
« on: May 18, 2011, 03:00:09 am »


               im having an issue with character interaction with doors: to explain it better see the pic:

http://imageshack.us.../3557/wok1c.jpg

basically the character moves off the boundaries of the wok when i click to open/close the door, and it ends in points A or B, not always, but often enough to disappoint players, i think. probably it is related to the dwk of the door, but maybe i can solve this with a slight enlargement of the walkable part in the area near the door node, towards the balcony or id have to extend it in both directions?. the fact is i cant extend the mesh towards the B point since the walkable floor starts about 10 cms after the balcony wok ends, so i really dunno ':?'
               
               

               
            

Legacy_Bannor Bloodfist

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Of woks and doors
« Reply #1 on: May 18, 2011, 04:24:23 am »


               You are fighting perspace issues there.  Your balcony should be wider than the width of the door for one, basically around 2.1 meters.  The door perspace is slightly larger than the actual size of the door, and a standard door is 2 meters wide by 3 meters tall.

The larger the size of the creature attempting to walk through that door (open and closing it) then the more space you will need as well.

Basically there is only soo much you can do, but in this case, I would widen the balcony geometry entirely.  Both the walkable section, and the non-walkable section underneath the balcony.
               
               

               
            

Legacy_s e n

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Of woks and doors
« Reply #2 on: May 18, 2011, 10:13:31 am »


               Got it, thanks a lot!