[original post]I'm getting tired of these placeable rugs that don't dampen the sound of my character's footsteps.
Is it possible for a placeable rug to have a WOK mesh that alters the sound of the footsteps? if so, please point me to a tutorial that illustrates in gmax how to create a wok mesh and associate it with an MDL.
Thanks.
[where it lead]This thread inspired me a year ago to put together triggers that alter footstep sounds. Now that I am going over Arnheim's custom content I've optimized my footstepsounds.2da and updated a pair of enter and exit scripts on a "footsteps" trigger. A builder using these resources will be able to control footstep sounds within any trigger drawn in an area.
I use this for placeable carpets, placeable floor tiles (wood, stone etc..), and tile magic.
Here are the resources:
footstepsounds.2daaa_trg_en_carpet.nssaa_trg_ex_carpet .nssOr better yet
get the resources from my project page.
The trigger if it is not defining carpet needs a local int
FOOTSTEP_TYPE
with value between 1 and 11 to force a footstep sound based on material as follows:
1 dirt 2 grass 3 stone 4 wood 5 water 6 carpet 7 metal 8 puddle 9 leaves 10 sand 11 snow
Modifié par henesua, 06 octobre 2012 - 05:33 .