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Bioware Archive
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Custom Content and Community Expansion Pack
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Worm's Tileset Issue
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Topic: Worm's Tileset Issue (Read 946 times)
Legacy_henesua
Hero Member
Posts: 6519
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Worm's Tileset Issue
«
Reply #15 on:
March 10, 2011, 10:45:48 pm »
Yes, LoW, I appreciate all the content you've put up there so far. AND your arbor falls page was a good jumping off place to find more great content by other artists.
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Legacy_Jenna WSI
Hero Member
Posts: 1837
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Worm's Tileset Issue
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Reply #16 on:
March 11, 2011, 12:16:45 am »
Does anyone know what order to place LoW's travel tileset so it doen't conflict with CEP?
Modifié par Jenna WSI, 11 mars 2011 - 01:09 .
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Legacy_Karvon
Sr. Member
Posts: 430
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Worm's Tileset Issue
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Reply #17 on:
March 11, 2011, 01:21:36 am »
What's the nature of the conflict?
Karvon
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Legacy_Jenna WSI
Hero Member
Posts: 1837
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Worm's Tileset Issue
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Reply #18 on:
March 11, 2011, 01:25:46 am »
Microset tileset is all messed up.. there's wagons all over it on different hights, or if you change the hak order.. it makes the toolset crash altogether. Also, can't place down any of the real tileset models.
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Legacy_lordofworms
Sr. Member
Posts: 422
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Worm's Tileset Issue
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Reply #19 on:
March 11, 2011, 01:47:56 am »
I dont know enough about CEP to be any real help here, but my travel tileset IS the microtileset, meaning it replaces it completely.
its only a single tile meant to be placed alone in a small say 2x2 empty area. the different 'variations' are just different interiors, so if you made a huge map you would see many spinning wagon circles everywhere.
how CEP use microset? I cannot say.
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Legacy_Jenna WSI
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Posts: 1837
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Worm's Tileset Issue
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Reply #20 on:
March 11, 2011, 02:21:22 am »
Thanks, will try it with a smaller map, I was picking the generic size for testing.
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Worm's Tileset Issue