Author Topic: In search of necklaces  (Read 620 times)

Legacy_TheSpiritedLass

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In search of necklaces
« Reply #15 on: May 01, 2011, 01:29:41 pm »


               *sleepy beaming smile*  Thanks ladies.  I'm not really happy with the last one, but after hours of messing with the texture I decided it was either good enough or that my computer needed to be thrown out the window. '<img'>
               
               

               
            

Legacy_OldTimeRadio

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In search of necklaces
« Reply #16 on: May 13, 2011, 08:43:44 pm »


               As a result of some discussions in this thread I managed to come up with a way to easily have a TGA (or DDS) and a PLT on the same body part (though different meshes, of course) at the same time.

This could be useful in making variations and/or situations where one wanted some elements of a body part, like a neck piece amulet, to retain the PLT functionality while having the ability to use a 24/32-bit texture on part of it, like the amulet's face..  HERE

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                     Modifié par OldTimeRadio, 13 mai 2011 - 07:44 .
                     
                  


            

Legacy_TheSpiritedLass

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In search of necklaces
« Reply #17 on: May 20, 2011, 03:24:44 pm »


               I'm going to need a much bigger catchers mitt.  Or perhaps a whole room full of them.  *eyes dancing*  The pictures look quite impressive even if I have zero clue what you are doing.  '<img'>