Author Topic: CTP Babylon tileset  (Read 371 times)

Legacy_SuperFly_2000

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CTP Babylon tileset
« on: February 19, 2011, 01:08:19 am »


               This tileset looks cool...only the city walkable wall roofs seem to have desert sand on them...doh....
               
               

               
            

Legacy_Bannor Bloodfist

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« Reply #1 on: February 19, 2011, 05:10:21 am »


               That's 'cause they are the only roofs that you should be close enough to see!  Although, to be honest, I do know that a few others were missed during the building/rebuilding phase of things.

OldMansBeard payed VERY special attention to those buildings though.  Day/night animations, and if you get close to the walls, they actually give you a 3d affect, where you can see the depth of the mortar used to hold the bricks together.  They are OMB's Babies, almost entirely.
               
               

               


                     Modifié par Bannor Bloodfist, 19 février 2011 - 05:12 .
                     
                  


            

Legacy_OldMansBeard

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« Reply #2 on: February 19, 2011, 12:47:21 pm »


               It's a desert. You get sandstorms. Sand gets *everywhere*.



Except on the walkable rooftops, which are swept clean every morning by hundreds of invisible slaves with invisible brushes.



I'm guessing, though, that the "city walkable wall roofs" you mention are the result of using "raise" on "sand" terrain, which does give you stone-faced elevations that are a bit like Bioware city walls. But it's just not that sort of city. It does have walls (choice of 4 kinds) but not ramparts. Wrong culture. If you raise sand, you get ... raised sand. Is that the problem ?
               
               

               
            

Legacy_SuperFly_2000

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« Reply #3 on: February 19, 2011, 02:33:38 pm »


               Ok...I should have posted this. Here it is:

'Image
               
               

               
            

Legacy_SuperFly_2000

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« Reply #4 on: February 19, 2011, 05:08:56 pm »


               By the way...what interiors to use with this tileset?
               
               

               
            

Legacy_Bannor Bloodfist

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« Reply #5 on: February 19, 2011, 09:00:55 pm »


               Ok, that is an issue that we did not notice, meaning, didn't think about when we were working on this set.  



I will have to see what I can do about that.  Update will be forthcoming, but it will be a few weeks likely as I have a few other minor bug reports on the set to fix as well.  Hopefully, we still have the reports of those somewhere.
               
               

               
            

Legacy_Bannor Bloodfist

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« Reply #6 on: February 20, 2011, 12:21:59 am »


               Actually, No, I was wrong.  That WAS intended.  Those raised/terrain/wall types are supposed to be sand in the middle.  I can't really change the surface on the two gate entries, without affecting how they attached to the other raised terrain tiles.  



So, for that, sorry, that was by design.   As OMB mentioned, these are NOT the walkable roof buildings, or buildings really at all.  Think of them as rammed earth walls, where the earth in question is sand, and they are held in place by a stone facing.  Sometimes natural, sometimes man made..
               
               

               
            

Legacy_SuperFly_2000

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« Reply #7 on: February 20, 2011, 12:23:24 am »


               Sorry for not writing earlier but I actually found out why there is desert sand there. The thing is that wall gate also connects with hightened terrain....so thats why...however....it could still be fixed maybe but it gets more complicated I guess....
               
               

               
            

Legacy_SuperFly_2000

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« Reply #8 on: February 20, 2011, 12:26:03 am »


               That is funny...we posted simultaniously :-P