Author Topic: Body Parts versus Armor Parts  (Read 418 times)

Legacy_henesua

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Body Parts versus Armor Parts
« on: February 06, 2011, 04:35:07 pm »


                What part numbers are used for modifying a character's body?

0,1,2 are clearly reserved for the body. But then it appears that others in the 200 range also occasionally show up.
               
               

               
            

Legacy_Estelindis

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Body Parts versus Armor Parts
« Reply #1 on: February 07, 2011, 12:42:32 am »


               You know, I honestly have no idea.  The pale master bone parts use number 255, yet they work regardless of whether one's parts 2da goes up that far (the standard HotU 2das don't).  Intriguing!
               
               

               
            

Legacy_CalSailX

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Body Parts versus Armor Parts
« Reply #2 on: February 07, 2011, 01:06:15 am »


               

If memory serves me... that 200 -> 255 range is body parts, but have them be avalible for

use as armor parts you need the 2da entries to be able to select them during armor creation.


[edit]

  Included with one of Lisa's haks back in the day she documentated some of the behavior found using models numbered in this range.


               
               

               


                     Modifié par CalSailX, 07 février 2011 - 01:14 .
                     
                  


            

Legacy_carriebug

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Body Parts versus Armor Parts
« Reply #3 on: February 07, 2011, 02:04:37 am »


               If you include the part # in a .2da file for 200-255, you can get them to appear as armor parts.



however, they are ALSO selectable as bodyparts that will appear when there is an armor part of "0" selected.



for my own use, I've renumbered parts with tattoos, as well as the larger arms from Lisa's Caramon Majere, and Estelindis' new injured/bandaged parts to go above 200, so that they're a "permanent" part of the character when armor is unequipped, or say, the armor has no arms/chest.
               
               

               
            

Legacy_henesua

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Body Parts versus Armor Parts
« Reply #4 on: February 07, 2011, 05:44:38 am »


               Thanks all. This is good information. I think I'll truncate my 2das so that these pieces don't show up in armor creation. And move these body parts to the 200-255 range. Should work fine.
               
               

               
            

Legacy_Builder_Anthony

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Body Parts versus Armor Parts
« Reply #5 on: February 07, 2011, 05:56:37 am »


               Are you trying to make new body parts?
               
               

               
            

Legacy_OldTimeRadio

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Body Parts versus Armor Parts
« Reply #6 on: February 07, 2011, 06:43:37 am »


               

CalSailX wrote...
Included with one of Lisa's haks back in the day she documentated some of the behavior found using models numbered in this range.

Here is the link for that HAK, if anyone's interested.  I found what I assume is the latest in LisasClothes_168.rar.  Thanks for the tip, CalSailX.
               
               

               


                     Modifié par OldTimeRadio, 07 février 2011 - 06:51 .
                     
                  


            

Legacy_henesua

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Body Parts versus Armor Parts
« Reply #7 on: February 07, 2011, 04:08:21 pm »


               Builder_Anthony, no I am simply organizing the module's resources so that they do what I want them to do.

Old Tie Radio - thanks for the link.
               
               

               


                     Modifié par henesua, 07 février 2011 - 04:09 .