Author Topic: Phenotype Question/Idea  (Read 353 times)

Legacy_Celen Joad

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Phenotype Question/Idea
« on: January 01, 2011, 05:58:04 am »


               Would it be possible to turn the female normal phenotype into a male custom phenotype, and vice versa? How I understand it is that the phenotypes are frames that the models of the body parts fit upon, so it would be possible to do this, but have some odd clipping, seperation and animations of the body parts?

The reason I'm asking is because if it is possible to do this, one could turn the female models for various armour into male variations that appear to be female. This combined with the phenotype would make the male character appear in everyway except for their head (Which can't be modified, can it?) female, and vice versa.

This would be a much more effective way to create Polymorph/Disguise/Alter Self/Other spells, cursed items, bearded ladies for old-fashioned freakshows and possibly even wild magic effects if scripted correctly.
               
               

               
            

Legacy_420

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Phenotype Question/Idea
« Reply #1 on: January 01, 2011, 10:59:43 pm »


               I have very little knowledge of custom phenotypes but all the work I've seen has been to reposition the existing model's animations (flying/swimming, horse riding) or to alter the model's dimensions (thin). However, keep in mind that even if you do figure out a method to do this you still can't change the actual gender of a PC in-game so conversation tokens like Sir/Madam will still use the PC's true gender.

-420
               
               

               


                     Modifié par 420, 01 janvier 2011 - 11:00 .
                     
                  


            

Legacy_Celen Joad

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Phenotype Question/Idea
« Reply #2 on: January 02, 2011, 01:30:42 am »


               

420 wrote...

I have very little knowledge of custom phenotypes but all the work I've seen has been to reposition the existing model's animations (flying/swimming, horse riding) or to alter the model's dimensions (thin). However, keep in mind that even if you do figure out a method to do this you still can't change the actual gender of a PC in-game so conversation tokens like Sir/Madam will still use the PC's true gender.

-420


Yes, but this is aiming to change the model's animations to a point where the alternate-sex models can work.

So it is kind of like a frame? In which case; replacing the models used in making armour would work. Tie in the cursed item with a script that changes the models to the matching female/male one every time one equips/dequips armour (And when wearing nothing, create an 'underwear' clothing to wear), or a script embedded in their PC properties or some other client item. (So it will work like the crafting scripts, but the entire armour at once)

As for the Sir/Madam, that can be handled in several ways:
- Never use the tokens, and have unique dialogue options that check for gender or a local variable (Of the curse)
- Use the tokens, explaining away that the player wants to still be refered to as their proper gender (Cheap option)
- Just have unisex dialogue (Though that can subtract from the game)
- Rather than a <Sir/Madam> ect. token, have a token like when in the campaign another player gets a waterdhavian creature and Aribeth tells you (Only example I've looked at, there are others) that reads a local variable that states the player's gender, and if female/cursed-male it comes up Sir, and if male/cursed-female it comes up Madam.