The official documentation stated that it is safe as long as you Append the columns to end. There was one 2da that did not follow the rule of appending the new column at the end, I can not remember what one it was at the moment. But I will see if I can find wich one it was.
EDIT:
From the 2da file format:
Lines 4 to infinity - row data
All lines after and including line 4 are data rows.
Each column in a row is separated from the other columns by one or more space characters. When
viewing the contents of a 2da using a fixed-width font, the columns in each row do not have to visually
line up with the columns in the other rows, but for ease of reading, it is best to line them up anyway.
The very first column in a row is the row's index. The first data row (line 4) has an index of 0, the
second data row (line 5) has an index of 1, and so on.
Every row must contain the exact same number of columns are there are column names given in line 3,
plus one (since the index column has no name).
If the data for a column is a string that contains spaces, then the data for that column should begin with
a quotation mark and end with a quotation mark. Otherwise, the text after the space will be considered
to belong to the next column. Because of how quotation marks are handled, a string entry in a 2da can
never contain actually quotation marks itself.
4. Maintenance
After a 2da file has been created and support for it has been added to the game and/or tools, it will often
be necessary to make changes to the 2da. The following rules govern how to safely make changes.
Columns
Applications may reference a column by position (column 0, column 1, etc.) or by name. To avoid
breaking code that depends on column position, the following rules apply:
BioWare Corp.
http://www.bioware.com
· Always add new columns after the very last column.
· Never insert a new column inbetween two existing ones or as the first one.
· Never delete a column from a 2da.
· Never rename a column.
· When adding a column, make sure that all rows include entries for the new column.
Rows
Many game object properties are integer values that serve as indices into particular 2da files.
Consequently, care must be taken when changing 2da row data to ensure that a minimum amount of
existing data is affected by the change.
Always add rows to the very end of the file.
Never insert a row inbetween two other existing rows.
Never delete a row. If it is necessary to remove the data in a row, fill the row with **** entries instead.
Try to ensure that no existing data, in a 2da or otherwise, references the starred-out row.
Modifié par Lightfoot8, 28 décembre 2010 - 09:58 .