the_isolator wrote...
I thought you could only use the rotate texture function for one object per tile. If you enable it on the water, won't that disable it on some other area in the tileset, presumbly the floor?
I don't know if you can use that function in 1 object only, the truth is that my knowledge of tilesets is very
limited, I try to avoid their models, I hate them xD I checked everything else in the tile and it's as before.
the_isolator wrote...
The rotate texture fuction, allows a texture to appear seamless throughtout a tileset, so that it lines up perfectly with any adjacent tiles. It shouldn't be necessary to use it for the water, as the models it is used in are standalone, and don't connect to other tiles. I'm probably not explaining this well, but as far as I know (in my limited experience) you shouldn't have to worry about turning it on for the water in the Castle Interior sets. It's mostly used for ground textures and terrain.
Well... What I did was to check the water in other tilesets and I saw that it had that function enabled, so I enabled it to solve my strange crashes (maybe it's just a goblin messing with my pc xD)
Jedijax wrote...
Well, I've already tested shiny water in Castle Interior, but only the bath tile, the exact same Xenovant has graciously showed here. It seems to work just fine, and I saved close to it without having any troubles at loading, so that must be a particular problem. However, I have yet to see how the shiny effect works with the fountain tile of the same set.
Also, I didn't change the rotate thingie in the model, and the bath water still looks right to me... what is the rotate tweak meant to do?
The one I'm presently having trouble with is the pool tile for small, good temples, included in City Interior. It seems this particular tileset has two types of water, and no matter what I do (editing both TXI's or TGA's), the shiny effect shows fragmented. Hope you guys can check this out; maybe you know what's wrong. Perhaps it is the rotate thingama?
You mean the neutral temple? I changed it and it's ok. I only changed the existing .txi of one of the water's textures