Author Topic: Shadow Fix.  (Read 704 times)

Legacy_Lord Sullivan

  • Hero Member
  • *****
  • Posts: 671
  • Karma: +0/-0
Shadow Fix.
« Reply #15 on: December 11, 2010, 01:02:31 pm »


               So pointing out that there might be some folks that do lack experience and might choose to use
a workaround and a clever one at that is offensive to some?

Ok let me re-phrase, not everyone in this community that take up creation of custom 3D models are
as experienced as others, thus don't know all the proper practices in creating 3D Models properly
which as an effect may find alternatives to fixing some model problems.

Is that better?

As for how to, I did point out that Jez-fr was right on point minus the line I added in my post.
[sarcasm] Yeah you're probably right, I must be absolutely discouraging! [/sarcasm]

@PsteMarie

I only pointed out that "YOU" have been misinformed seeing you were passing along the misinformation.

Now I'm not going explain myself for every single post in the future... please grow a pair  '<img'>
               
               

               


                     Modifié par Lord Sullivan, 11 décembre 2010 - 01:04 .
                     
                  


            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
Shadow Fix.
« Reply #16 on: December 11, 2010, 01:17:55 pm »


               

Lord Sullivan wrote...

@PsteMarie

I only pointed out that "YOU" have been misinformed seeing you were passing along the misinformation.

Now I'm not going explain myself for every single post in the future... please grow a pair  '<img'>


Got a pair, thanks. :happy:

Just pointing out, through gest, that if you're going to make statements about proper ways to do something, at least point out what those ways are so that people that lack your knowledge of 3D models can learn something from the post.

I never intended my sarcastic gest to be taken as a stab at your considerable skills. Good God man, one need only look at your models to see the breadth of your knowledge and skills. Sorry if my funning around got your back up...

To all the Community members out there....SHARE what you know - or think you know (as was my case on this subject). A large portion of the Community has moved on, leaving a rather large gaping hole in the skill pool, and those of us left can learn a lot from each other.  Furthermore, if you find something offensive in the way its worded, try to remember that some aren't as eloquent as others with the keyboard. If the other party intended to flame, that  intention will become apparent very soon.
               
               

               


                     Modifié par Pstemarie, 11 décembre 2010 - 01:20 .
                     
                  


            

Legacy_Lord Sullivan

  • Hero Member
  • *****
  • Posts: 671
  • Karma: +0/-0
Shadow Fix.
« Reply #17 on: December 11, 2010, 01:25:50 pm »


               

Zwerkules wrote...

Lord Sullivan wrote...


The addition of a lower poly head model to act as the shadow map is a workaround for those with a lack of experience in modeling for NWN and possibly some other games aswell.




Really? I haven't worked with creatures, but I can see the benefit of having a low poly model with about 100 faces casting the shadow instead of 1000 faces. It is always a good idea to keep the poly count low and those 100 faces might be enough to cast the shadow and you might not even be able to tell the difference between the shadow of the low poly and the high poly version. Okay, the 100 faces are an additional 100 faces so the poly count goes up, but the number of polies that cast a shadow go down, that should speed things up, shouldn't it?

I don't see the point of what you said anyway. I thought these forums are here to encourage people to make more custom content, not to tell some of them that they lack the experience to model for NWN or even other games.
Experience is something you aren't born with. We live to learn.
A comment like that doesn't encourage people to learn, but to quit what they are doing because you told them they aren't good enough at it.



Some of my reply is in the previous post.

You make a good point on the "100 faces vs 1000 faces' but the way the shadow system works is it will take
the backfaces according to the axis position withing a model(Object) and according to the angle(s) of the camera.
So you could say that at any given time, the shadows equate about 35 % of a oval shaped object such as a
head of a character model, so you're really looking at "30-45 faces vs 350-450" on the exemple data were using
here and that in real life performance is not really noticeable even going from "100 faces vs 3000" is hardly a hit
on performance by todays gaming hardware standards(performance)
               
               

               
            

Legacy_Lord Sullivan

  • Hero Member
  • *****
  • Posts: 671
  • Karma: +0/-0
Shadow Fix.
« Reply #18 on: December 11, 2010, 01:35:43 pm »


               

Pstemarie wrote...

Lord Sullivan wrote...

@PsteMarie

I only pointed out that "YOU" have been misinformed seeing you were passing along the misinformation.

Now I'm not going explain myself for every single post in the future... please grow a pair  '<img'>


Got a pair, thanks. :happy:

Just pointing out, through gest, that if you're going to make statements about proper ways to do something, at least point out what those ways are so that people that lack your knowledge of 3D models can learn something from the post.

I never intended my sarcastic gest to be taken as a stab at your considerable skills. Good God man, one need only look at your models to see the breadth of your knowledge and skills. Sorry if my funning around got your back up...


lol... Ok well I just wanted to clear up that what I said was not a stab at you. '<img'>

What do you mean share your knowledge, I thought I did, so did Jez_fr... urrgh, you're not expecting
a 10 mile long tutorial post now are you? '<img'>

I jest, I'm almost sure there must be some tuts in the old forum archives somewhere or even on
some existing community websites.

But if I ever find the time, I'll make a few.
               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
Shadow Fix.
« Reply #19 on: December 11, 2010, 02:03:03 pm »


               lol - that's the teacher in me coming out. I'm forever at the kids I work with to explain "why". My wife is always saying I forget the medium I'm in at the moment - guess this is the case here...

My God, my wife is actually right - I am turning into a crotchety old SOB ':crying:'
               
               

               
            

Legacy_Lord Sullivan

  • Hero Member
  • *****
  • Posts: 671
  • Karma: +0/-0
Shadow Fix.
« Reply #20 on: December 11, 2010, 02:40:13 pm »


               @Pstemarie: "In soviet Russia, you not have work, work has you"

@Jedijax
Here are some representation of 3D Lingo:

'Image

This way you'll now have an idea of what we're talking about

I hope that will help you understand us a little better.
               
               

               
            

Legacy_Jedijax

  • Hero Member
  • *****
  • Posts: 692
  • Karma: +0/-0
Shadow Fix.
« Reply #21 on: December 11, 2010, 09:22:15 pm »


               I... err... thank you all, but it seems I will need to familiarize with 3ds max on a deeper level in order to say something remotely meaningful...



Nice weather, huh?...
               
               

               
            

Legacy_Renzatic

  • Full Member
  • ***
  • Posts: 114
  • Karma: +0/-0
Shadow Fix.
« Reply #22 on: December 11, 2010, 11:01:10 pm »


               

Lord Sullivan wrote...

Here are some representation of 3D Lingo:

Picture


Hell, even I learned something new there. I always thought vertice was the singular, and vertex the plural. I guess that explains why everyone looks at me dumb whenever I'm explaining this stuff. '<img'>