For all those model makers out there that might be more talented than I (that'd be an aweful lot of people), I've got an idea that you might enjoy making/collaborating on.
Placeable InteriorsThere are lots of different interior tilesets and placeables for decorationg those interiors, but what about placeable models that can be placed down in different configurations within a generic flat tileset? There could be a variety of rooms and spaces that could then be used in almost any combination.
You could combine features of various tilesets in one area. You could make curved, angled, or even non-solid walls. You could even make buildings that are the same scale as their exteriors. Want a dungeon chamber hidden in the corner of a typical house...it could be possible.
To look right, you'd need a few things (just off the top of my head):
1. a generic flat tileset, with either a non-visible floor (preferable) or the walkplane set just above the floor so that the placeable floors would appear at the right spot under player's feet.
2. transition placables for joining different themes, such as going from a natural stone tunnel to a worked stone tunnel or to a wood-lined interior, or from a low ceiling to a higher ceiling
3. a standardized set of measurements for things like doorways
4. ceilings so that the areas actually feel like they're inside
5. the generic tileset should have at least one place you can put a door so that actual doors can be manually moved into proper positions
6. a model naming convention so that multiple people could more easily contribute individual placeables
You could also make partial interior parts that could be combined to make different sizes/shapes of similarly-themed interiors.
Some Idea Pros:
- ability to combine different types of interior spaces in one area
- ability to place interior features without sticking with a grid layout
- ability to add to an area as new placeables are developed without fear of messing up existing work (such as can happen with tileset updates)
- no messing with walkmeshes
Some Idea Cons:
- basically limited to a single plane of movement for compatibility...placeables don't have their own walkmesh, so up and down movement wouldn't work
- placeables would all have to be manually chosen and placed...no automatic lining up of spaces like with tilesets
- initial small variety of spaces...most versatility would require more models to start with, which take time to make
- parts of the map couldn't really be hidden, since placeables don't affect how much of the minimap is revealed like actual walls do
Discuss!