Author Topic: Messing with animesh  (Read 435 times)

Legacy_Xenovant

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Messing with animesh
« on: November 26, 2010, 07:47:12 pm »


                 I'm messing with the GUI of the game and I have found that some models use animesh (the lifebar, some buttons, etc.). I have modified/created a lot of models for NWN but never with animesh and now I have discovered that nwmax has problems importing or exporting it. My question is: how could I create/modify a model with that in 3dsmax?  I know that there is a Bioware script for importing/exporting the models but it's for 3dsmax 5.0   >_<

  If the problem is with the importing, I could use milkshape for importing the models but I can't find the plugin for importing nwn models in milkshape so...  '<img'>
               
               

               
            

Legacy_Bannor Bloodfist

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Messing with animesh
« Reply #1 on: November 26, 2010, 08:19:16 pm »


               What sort of problem are you seeing?
               
               

               


                     Modifié par Bannor Bloodfist, 26 novembre 2010 - 08:20 .
                     
                  


            

Legacy_Xenovant

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Messing with animesh
« Reply #2 on: November 26, 2010, 08:40:15 pm »


               When I open a model with animesh in nwmax every seems ok. I edit it, reassign the animesh modifier  to the model since it has dissapeared and then I export it.



 The problems come  when I test the model in the game: the animations don't work (but if you open the .mdl file with notepad, they are there and everything seems ok). The worst is when you try to open an edited model again in 3dsmax, the animations and the UVW are gone
               
               

               
            

Legacy_OldMansBeard

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Messing with animesh
« Reply #3 on: November 26, 2010, 09:39:58 pm »


               As you have discovered, NWMax doesn't import animmesh correctly although if you succeed in creating an animmesh inside 3ds, it should export successfully. However, if you are modifying an existing model that doesn't help a lot.



GUI models are not very complicated, though. Have you considered editing the ascii models directly in notepad?





               
               

               
            

Legacy_Michael DarkAngel

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Messing with animesh
« Reply #4 on: November 26, 2010, 09:43:51 pm »


               

Xenovant wrote...
The problems come  when I test the model in the game: the animations don't work (but if you open the .mdl file with notepad, they are there and everything seems ok). The worst is when you try to open an edited model again in 3dsmax, the animations and the UVW are gone


The animations don't work and are gone upon re-import most likely because they are not being exported properly.  Could you send me both an original model file and one of your exported attempts (preferably the same model).

I'll see if I can figure out what the problem is.

[EDIT]
I see OMB has cleared up whether its an import or export problem.  Thanks OMB.  I'd still like to see both models to attempt a fix for NWMax.  PM me and I'll let you know where to send them
[/EDIT]

'Image
  MDA
               
               

               


                     Modifié par Michael DarkAngel, 26 novembre 2010 - 09:46 .
                     
                  


            

Legacy_Xenovant

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Messing with animesh
« Reply #5 on: November 26, 2010, 09:57:19 pm »


               

OldMansBeard wrote...
GUI models are not very complicated, though. Have you considered editing the ascii models directly in notepad?


Thanks for your response. Yep, I'm doing that, it's pretty easy but it isn't a real fix, it's just a workaround. What will happen to me if I try to edit a complex model with animesh? xD

   By the way I'm editing the models with notepad++ (a notepad designed for programmers), because sometimes when you try to compile a model edited with notepad, it doesn't work, with notepad++ doesn't happen.

Michael DarkAngel wrote...
The animations don't work and are gone upon re-import most likely because they are not being exported properly.  Could you send me both an original model file and one of your exported attempts (preferably the same model).


I have discovered that the error was that nwmax doesn't import correctly the animations, not when you try to export them (like some people in the old forums say).
               
               

               
            

Legacy_Xenovant

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Messing with animesh
« Reply #6 on: November 26, 2010, 10:04:33 pm »


               There is no need to send files. The problem is that when you import the .mdl the game import the models but without the "animesh" modifier and will import ONLY the animations names and the animation elements, but not the animations per se.