Author Topic: How to edit classes?  (Read 373 times)

Legacy_Vhaeraun Baenre

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How to edit classes?
« on: November 21, 2010, 08:18:43 pm »


               Hello, I'm trying to figure out how to change some things with certain classes but I don't really know where to even start. The main things I want to change are as follow but I might want to edit some other things about certain classes as well.


1. Penalize Palemasters by giving them 50% vulnerability to blud and 100% vulnerability to divine and positive damages.



2. Add a cooldown between HIPS use



3. Change some cleric domains to give access to different spells






im also looking for a script that has Disarm put the item in PC's backpack and can only be used/equipped again after a certain duration




 any if would be appreciated, thanks!
               
               

               
            

Legacy_gutwrench66kg

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How to edit classes?
« Reply #1 on: November 21, 2010, 08:41:10 pm »


               1) Can be done a few ways, easiest might be to apply them via script to a creature skin.



2) a number of HIPS tweaks are currently on the vault.  http://nwvault.ign.c...=179222&id=7751



3) you can edit them via domains.2da and change the granted spells on different levels.
               
               

               
            

Legacy_Vhaeraun Baenre

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How to edit classes?
« Reply #2 on: November 21, 2010, 09:57:01 pm »


               i think i figured out the palemaster vulnerabilies other than how to script it so it forces the character to equip the skin oncliententer... if anyone knows how to do this i would appreciate the help



nice link for the HIPS fix... but is it CEP compatible?







i forgot to check domains.2da... thanks '=]'





still searching for the disarm fix
               
               

               
            

Legacy_420

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How to edit classes?
« Reply #3 on: November 22, 2010, 05:54:45 pm »


               

Vhaeraun Baenre wrote...

i think i figured out the palemaster vulnerabilies other than how to script it so it forces the character to equip the skin oncliententer... if anyone knows how to do this i would appreciate the help

Use AssignCommand() with ActionEquipItem()

-420