I've spent about two months (or... probably more, I forget) working on a set of dynamic models, just to see how far I can push the PC models, and on-and-off fiddling with a few other things to get the models to work properly. However, I'm at the stage where, after creating all of the extra armour sets, I haven't quite brought myself to slice them up for the purposes of armour parts.
Then I realised that if I slice them on the joints (NWN-style), they'll have 3 parts per arm but look quite a bit worse, as the joints will be very visible, whereas if I do the slice on the wrist, they'll have 2 parts -- but the parts, and their animations look a lot nicer.
Anyway, cutting all of it into a simple question, is there a lean towards customization (which would mean my model had 24 customizable parts), or appearance (in which case it would have 16)?
I'll have to post up some screenshots to describe what I mean once I have access to a computer with my files on.
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