Couple solutions that don't require creating new models.
The 1.69 patch added a miscellaneous placeable called "Invisible Wall (blocks movement, visible for easy placement until initial state is set to "Deactivated")." It's exactly 1/4 of a tile in size.
The option I use is to pick a placeable of a similar size, like the Rural Fence from Trades & Academics & Farm and put this in the OnHeartbeat:
void main()
{
int iDoOnce = GetLocalInt(OBJECT_SELF, "DoOnce");
if(iDoOnce != 1)
{
SetLocalInt(OBJECT_SELF, "DoOnce", 1);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY)), OBJECT_SELF);
}
}
-420
Modifié par 420, 09 novembre 2010 - 11:48 .