Author Topic: Rotate texture - NWNMAX  (Read 399 times)

Legacy_the_isolator

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Rotate texture - NWNMAX
« on: October 22, 2010, 09:23:57 pm »


               Can anybody help me with getting this to work. I'm currently making some tiles where I want to make the floor texture appear seamless, much like the floor texture to the Bioware tavern. However when I tick the 'rotate texture' function in the aurora trimesh window it still doesn't work. I'm not sure why this is, I know I've done it before but is there anything which may prevent it from working? 

Any help would be appreciated, or maybe just instructions as to how this function works.

Cheers
               
               

               
            

Legacy_Michael DarkAngel

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Rotate texture - NWNMAX
« Reply #1 on: October 22, 2010, 10:29:40 pm »


               

the_isolator wrote...
Can anybody help me with getting this to work. I'm currently making some tiles where I want to make the floor texture appear seamless, much like the floor texture to the Bioware tavern. However when I tick the 'rotate texture' function in the aurora trimesh window it still doesn't work. I'm not sure why this is, I know I've done it before but is there anything which may prevent it from working? 

Any help would be appreciated, or maybe just instructions as to how this function works.

Cheers


Rotate Texture only works on a single mesh per tile.

The texture you are using should, of course, be seamless to begin with.

Flat surfaces work best.

"A picture paints a thousand words."  If you could provide a screenshot there may be something else that I'm thinking of at the moment.

'Posted
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Legacy_the_isolator

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Rotate texture - NWNMAX
« Reply #2 on: October 22, 2010, 10:52:09 pm »


               I did't realise it only worked on a single mesh per tile, that would be where I'm going wrong. Guess I'll have to find some kind of way around this. Thanks for your help, much appreciated.