Not having a copy of NWNCQ to check, I would hazard that most of those see through gaps are because chico used the version of tiles from the original NWN .bif (from before such a low camera angle was possible) and not from the HotU patch .bif where most of the more obvious missing underside polys on the Bioware tiles had since been fixed. That said, they're all 30 second fixes in max anyway so shouldn't be too much of a problem. Hope that helps getting them fixed. The window bugs are kinda surprising since he must have modelled them, and surely should probably have modelled them to the shape of the tiles rather than just plonk them on there.
The blurry textures are apparently an intended feature to simulate bloom.
Modifié par _six, 13 octobre 2010 - 12:02 .