IxionReborn wrote...
If by adding animations to the base you mean setting up the states and setting which frames then yes, and I tried exporting through both the base export and the nwn max toolbar export, neither worked.
In the modelbase rollout, there is a section called "Animation Parameters"
In that section is a dropdown with default animation names where you set the start and end frames of the particular animation, along with a text box to set the animation root name and an "Export Animation" checkbox that should be checked. Once you have created your animations you use that to let nwmax know where to look for any animations you want exported with the model by applying the settings and pressing the "Add" button.
And I would definitely use the "Export Model + Anim" button from the modelbase. The one in the NWmax rollout uses different code and doesn't always work properly, even less so where animations are involved, IIRC.
MDA
Also, if you open up your mdl file in a text editor, do a search for "endmodelgeom" directly after that should be any animations that were exported with the model. If there are none, then there is something not allowing the animations to be exported. I know once again, pointing out the obvious.
Modifié par Michael DarkAngel, 07 octobre 2010 - 12:45 .