Author Topic: Adding spellcasting to a class  (Read 870 times)

Legacy_Lightfoot8

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Adding spellcasting to a class
« Reply #15 on: August 28, 2010, 11:45:08 pm »


               Look like this went a little far while i was uploading images. Anyway here are some screen shots from a single player game character creation. All the extra content is in haks, thare is nothing in the override folder.
'Posted
 
'Posted
And the first level character fresh from creation.
'Posted


EDIT: Hmm,  looks like I should have left it at a better resolution.   If you need better for proff and still refuse to test them I'll upload better shots for you.
               
               

               


                     Modifié par Lightfoot8, 28 août 2010 - 10:48 .
                     
                  


            

Legacy_Guest_invisig0th_*

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Adding spellcasting to a class
« Reply #16 on: August 28, 2010, 11:45:33 pm »


               And shadoooow is also incorrect that putting something in override demonstrates that it will work in a HAK. That obviously isn't true, and anyone familiar with NWN custom content knows that fact. As long as we're tallying who was wrong about what, let's not forget to include that as well.

Regardless, at this point I'm stepping aside and letting the OP get on with his intentions. Suggest you all do the same.
               
               

               


                     Modifié par invisig0th, 28 août 2010 - 10:47 .
                     
                  


            

Legacy_Shadooow

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Adding spellcasting to a class
« Reply #17 on: August 28, 2010, 11:48:15 pm »


               

Einzbern wrote...

Insightful Strike from the Swashbuckler,and (although I haven't tried it yet), the int>AC bonus from Bladesinger.

I don't know how you do it. If you want to rip it from the PRC I cannot help you. If you want to know how do do it from scratch I can.

for Int to AC bonus see my vaut entry - its quite unrealiable solution but it works in most cases, also the PRC uses the same workaround

for the insightfull strike, you need to make special OnEquip and OnUnEquip script that will add and remove the bonus damage if player just (un)equipped light weapon. Ignore encumbrance its not worth to implement.

Issue is that if you apply the damage as effect it will work even for offhand which may be right in this case, if you apply it as itemproperty on the weapon there are enhancement bonus/weapon damage stacking issues:unsure:

invisig0th wrote...

And shadoooow is also incorrect that
putting something in override demonstrates that it will work in a HAK.

Quote this in my post, I dont remember to say anything like that.

You are trying to dirty me, now when was proofed you were all the time wrong. Stop with it, its silly.
               
               

               


                     Modifié par ShaDoOoW, 28 août 2010 - 10:51 .
                     
                  


            

Legacy_Guest_invisig0th_*

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Adding spellcasting to a class
« Reply #18 on: August 28, 2010, 11:51:34 pm »


               

ShaDoOoW wrote...
Feats/skills are not hardcoded, especially if I predict OP this is for singleplayer where are haks loaded before.

ShaDoOoW wrote...
OP: download this modified classes.2da and put it into your override then run HotU campaign and make new wizard character.

Not sure if you truly don't understand the difference or you are struggling with the English, but those are two different things. Putting something in the override does not demonstrate whether or not it works in a HAK.

Some of the things you said above were correct, and some of the things you said were incorrect. It is often hard for a native english speaker to understand exactly what you mean due to your not-exactly-fantastic use of English. So it is also possible that mistranslations in both directions are making things worse.

Either way, I'm completely done talking to you about this. Please do likewise -- show some respect for the OP and move on with your life.
               
               

               


                     Modifié par invisig0th, 28 août 2010 - 11:11 .
                     
                  


            

Legacy_B_Harrison

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Adding spellcasting to a class
« Reply #19 on: August 29, 2010, 12:42:57 am »


               

invisig0th wrote...

ShaDoOoW wrote...
Feats/skills are not hardcoded, especially if I predict OP this is for singleplayer where are haks loaded before.

ShaDoOoW wrote...
OP: download this modified classes.2da and put it into your override then run HotU campaign and make new wizard character.

Not sure if you truly don't understand the difference or you are struggling with the English, but those are two different things. Putting something in the override does not demonstrate whether or not it works in a HAK.

Some of the things you said above were correct, and some of the things you said were incorrect. It is often hard for a native english speaker to understand exactly what you mean due to your not-exactly-fantastic use of English. So it is also possible that mistranslations in both directions are making things worse.

Either way, I'm completely done talking to you about this. Please do likewise -- show some respect for the OP and move on with your life.


Sorry, but this is rather unfair; nothing ShaDoOoW has posted in this thread (as far as I can tell) is incorrect, and it's rather clear that your disagreement was the result of your own oversight/mistake, not his use of English. Further, your quoted text is not whatsoever a comparison, but two separate statements. In the one, he corrects the incorrect claim that the 2da values in question are hardcoded and cannot be read at character creation; in the other, he provides the OP with a solution which he suggests should be implemented as an override.

Nowhere does he imply that there is no difference in functionality between haks and the override directory. Even if he had, in the case of classes.2da he'd have been correct, since in single player that file functions identically as both hak and override content.

OP: Depending on which class features you're dealing with, the PRC implements them either through 2da modifications (which you can copy across to your own), or scripting, so you can probably get more specific help by figuring out what requires what, and then posting in the relevant forum section. But if you can script as well as edit 2das, you have all the knowledge you need, and you'll just need to examine the PRC's implementation closely.
               
               

               


                     Modifié par B_Harrison, 28 août 2010 - 11:44 .