Author Topic: Map of Kara-Tur Finally added to Map Mats  (Read 1050 times)

Legacy_Tarot Redhand

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Map of Kara-Tur Finally added to Map Mats
« on: July 29, 2010, 02:32:45 am »


               I apologise for the delay but there apparently was a problem with ftp and the vault. I have finally put a new add-on for my map mats submission - a map of Kara-Tur (Oriental Adventures). I am afraid that due to the problem I have with dds trashing my textures when there are dark blue lines on a lighter blue background, this map is significantly larger than the other add-ons. It is placed on the same page (referenced in my sig) as the rest of the Map Mats submissions.

As it currently stands I intend for this to be the last map that I add to the package. While I have a number of old TSR maps from the WoTC website, I cannot make use of them as they are all in a number of pieces and I don't have a means to re-assemble them. '<img'>

TR
               
               

               
            

Legacy_Calvinthesneak

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Map of Kara-Tur Finally added to Map Mats
« Reply #1 on: July 29, 2010, 05:39:59 am »


               This looks interesting to me, but I'm having issues downloading, I don't know if it's the vault or what.



I'm still trying to figure out how this works for the add ons, is it a prefabbed map of a given area and you can just walk about on it?
               
               

               
            

Legacy_Tarot Redhand

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Map of Kara-Tur Finally added to Map Mats
« Reply #2 on: July 29, 2010, 11:41:41 am »


               Thanks for letting me know about this. I think the vault as a whole may be experiencing a problem as I've tried downloading a variety things (mine and other peoples) just now and nothing works.



As my explanation of the add-ons is taking longer than I have time for at the minute I'll get back to you on that later today.



TR
               
               

               
            

Legacy_Tarot Redhand

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Map of Kara-Tur Finally added to Map Mats
« Reply #3 on: July 30, 2010, 01:08:00 am »


               Sorry about the long delay in replying properly (RL and a heavy summer cold are my excuses). As I write this the vault is working properly again and I have test-downloaded the Kara-Tur add-on. As promised here is the explanation that I was writing for you when I ran out of time this (yesterday?) morning.

Right I'll start at the beginning. I first created Map Mats as a tool for creating interactive local area maps. That is the type of map that the PC can walk on and is used to supplement or even bypass the standard area transition mechanism of NWN. I describe it as an aid because while it is possible (using the techniques shown in Demangels Dragon riding system) it works much better with miniature placeables (such as the soz_mini placeables by thegeorge).

There are 102 placeables in all. They are designed to emulate the ink and paper part of a map. So you have large "mats" with various coloured designs on them overlaid with dark blue lines. For placing on top of these there are what I have termed features - rivers, roads, lakes, canals, streams and miscellaneous. Also included are three custom waypoints, some optional scripts and a single skybox.

Following its initial release I received a few requests for larger area (i.e. the realms, greyhawk etc.) maps. So I looked into it, found some map images that were suitable and released 3 add-ons. To be suitable a map image has to be quite large, be of a good standard and have no pre-existing grid-lines either straight or hex.

After the first three I looked around and found some more suitable images and went through the process of making them suitable for release as well. While I was doing this I realised there was a problem with using these large area maps in game in that there was nothing to click on. I therefore created what I'm calling targets. These targets are simply totally transparent placeables that come in 4 different sizes for placing where you want the player to be able to click to go to and leave the map.

The contents of the main Map mats package are a single hak file, a single erf file (which makes the contents of the hak available "to go" in the blueprints), 3 pdf files (an illustrated read me, a visual catalogue of every placeable in the package, and a simple usage document) and 6 small modules (the catalogue in mod form so you can walk around and get a feel for what's in the hak, a catalogue (again in mod form) of all the placeables in thegeorge's soz_mini hak for the same reason, a tutorial module to accompany the hak, a test (demo) module so that you can get the feel of how some of my placeables (I only included a few of the designs) appear in an actual module, and 2 starter modules (1 with soz_mini pre-loaded and 1 without, both of course with Map Mats hak and erf pre-loaded)). In addition I have included 2 internet shortcuts to take you to the vault pages mentioned above.

The contents of the add-ons are 2 haks (1 with the additional placeables that make up the large area map and a tiny one with four textures (see later)), 2 erf files (1 containing an area file that has the large area map pre-fab, 1 with the blueprint details of the targets), 3 pdf files (an illustrated read me, illustrated release notes and an illustrated addendum to the main Map Mats catalogue), 2 starter modules in the same vein as the ones in the main package. Each starter module has an additional area when compared to the original starter modules. This additional area has the large area map pre-fabbed on it. The blueprints of these starter modules come with the blueprints of the "mats" that make up the map and also those of the targets. The tiny hak is intended to be used during the module builders design phase as it contains replacement textures designed to override the ones in the add-on's main hak. Their purpose is to make the targets visible while they are being positioned on the map. Once this done the tiny hak should be removed from the custom content list.

In order to encourage comments (and not as a points generating mechanism) I have also included an internet shortcut to the Map Mats vault page in the add-ons. I did this because I would like to know if people who download my package find it useful once they actually get it and if there are any improvements they would like to see. As I see it points are nice but comments are more helpful to me.

I designed the add-ons to be just that. They do not have any scripts associated with them. They don't have the skybox or the custom waypoints or the links to pages on the vault other than mine. The documentation is only relevant to the add-ons. Can they be used without the main package? Absolutely if you are prepared to have a mostly empty new category in the blueprints.

Have they any use other than as maps? Well with the addition of the targets I think you could make a mean jigsaw puzzle with them. Other than that I don't think so but I would love for someone to prove me wrong. Have they other possible uses than just area transition? Again yes, I think they could be quite useful for cut-scenes especially when used with cutscene ghost effect. Also the PC doesn't have to walk on them if you implement the techniques Demangels Dragon riding system.

I hope that answers any questions you might have.

TR 
               
               

               


                     Modifié par Tarot Redhand, 30 juillet 2010 - 12:08 .
                     
                  


            

Legacy_Calvinthesneak

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Map of Kara-Tur Finally added to Map Mats
« Reply #4 on: July 30, 2010, 04:34:38 am »


               I *think* I played a server years ago now that had an early stage of the dragon riding system with mini placables..  THis sounds very interesting and I'm going to try downloading it now to see if I can get a feel for it and how it works exactly.
               
               

               
            

Legacy_Calvinthesneak

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Map of Kara-Tur Finally added to Map Mats
« Reply #5 on: July 30, 2010, 04:51:12 am »


               Right I must be retarded, I've tried opening the core files with WinRAR and 7-Zip respectively and it keeps saying the archive is damaged or corrupted..... I'm familiar with muli file archives, but usually you just open the first and it opens the rest....


EDIT: Aha, nevermind, I figured out how to combine the files. 7-zip was just being a pain.
               
               

               


                     Modifié par Calvinthesneak, 30 juillet 2010 - 04:45 .
                     
                  


            

Legacy_Calvinthesneak

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Map of Kara-Tur Finally added to Map Mats
« Reply #6 on: July 30, 2010, 04:55:28 am »


               This is a very interesting system.  I was looking at the Dalelands map, but unfortunately it doesn't really suit, since we've strayed from cannon and we're also not at current post spellplague date.  Still this is a very nice idea indeed.  Thanks for the explanations.
               
               

               


                     Modifié par Calvinthesneak, 30 juillet 2010 - 04:47 .
                     
                  


            

Legacy_Tarot Redhand

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Map of Kara-Tur Finally added to Map Mats
« Reply #7 on: July 30, 2010, 10:03:58 am »


               There were a couple of things I didn't mention in the explanations above. The first is that if you need a a large area map that isn't on the vault page and you have a map image (or the web address of one) that you think would be suitable that also meets my criteria, just ask. I'd be quite happy to make you a custom map package.

The second is that I currently have about 20 second ed tsr maps that I can't use (maztica, vilhon reach, zakara etc). The reason I can't use them is not just because they are split over a number of files, but that the images in these files overlap at the edges and I don't have a tool that will allow me to slide on image over the other until they fit.

Alas the Dalelands is not one of these. I didn't realise that, that particular map was 4th ed. Sorry to hear you can't use it.

TR
               
               

               
            

Legacy_Karvon

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Map of Kara-Tur Finally added to Map Mats
« Reply #8 on: July 30, 2010, 10:10:15 am »


               Almost any paint program could probably be used to jigsaw together multiple files into one larger one. I used Paint.NET to create a similar kind of map of Greyhawk. Depending on the quality of the files, you may not be able to get a perfect overlay, but you can likely get pretty close.



Karvon
               
               

               
            

Legacy_Calvinthesneak

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Map of Kara-Tur Finally added to Map Mats
« Reply #9 on: July 30, 2010, 01:54:50 pm »


               I lied to you, Tarot, Highmoon is there, it's just hidden under a letter and not labelled.  At any rate, I have something relatively useful, though not sure if the area might be *too* big.



http://img12.imagesh...ddlefaerun.jpg/



I'm guessing that image is raided from a sourcebook somewhere.  I will look around this weekend when I have more time to see if I can't find something better.



Don't go too crazy doing anything yet
               
               

               
            

Legacy_Tarot Redhand

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Map of Kara-Tur Finally added to Map Mats
« Reply #10 on: July 30, 2010, 04:59:46 pm »


               @Karvon I don't suppose you'd care to write a mini tutorial on that would you. I can hardly find anything in pain.net since I downloaded and installed an effects pack with 300+ effects...



@Calvinthesneak that image is fine sizewise. It looks like it has been created with one of the map drawing utils you can buy. Not sure which one though. I would guess that the upper limit on size for me would be about 6200 pixels in any direction as more than this and you almost don't get any game travel benefit. I would put the lower limit at about 750 to 1000 pixels for one side the other to be at least 1500 pixels. This lower limit is down to a realistic size after scaling and the distortions that jpg introduces. Quick tip if you surround a web address with "[ u r l ]" and "[ / u r l ]" without the spaces, you create a link in your message.



TR
               
               

               
            

Legacy_Karvon

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Map of Kara-Tur Finally added to Map Mats
« Reply #11 on: July 30, 2010, 08:31:31 pm »


               Well, here's what I did when I did a map hak for Greyhawk...

I use two tools for most of my graphics work, IrfanView and Paint.Net.

1.  Open each file image you already have and resize it down a size which is manageable and still retains the detail you want.  If possible, try to get these in equal size, though that's not always feasible. You can, optionally, crop your pieces to minimize or rid yourself of duplicate overlay area. I use IrfanView for that.

2. Calculate the x and y size of your map by adding up the various pieces you've got, and optionally resized already.

3.  Open a new file in Paint.NET.   Under Image menu, you can change the canvass size. Set this to what you figured out in Step 2.

4.  Open each of your individual map pieces in turn, I use IrfanView for this, and copy it.

5. Paste each piece into your open Paint.NET canvas, shifting around as needed to get things lined up.  This is a lot easier, the bigger the monitor you have to play with '<img'>

6. If needed, you can resize your final jigsaw puzzle to whatever dimensions you need.

I didn't do anything special as far as using any other effects in Paint.NET with the maps I made. I merely used it to collate all the smaller files into a single image.

Regards

Karvon
               
               

               


                     Modifié par Karvon, 30 juillet 2010 - 07:35 .
                     
                  


            

Legacy_Tarot Redhand

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Map of Kara-Tur Finally added to Map Mats
« Reply #12 on: July 31, 2010, 04:58:03 pm »


               Thanks for that Karvon. I didn't realise you could do that with paint.net and I've had it for at least a couple of years! I've just spent a month or more looking for a tool to do this and it was right under my nose all the time!!!

Of course Murphy's law had to rear its ugly head. Of all the maps I've looked at so far, while trying this new (to me) technique, none of them line up properly. It's either slap-dash work on the part of the person(s) who chopped them up or corporate paranoia. Cest la vie.

Ah well, thanks for your quick response anyway.

TR
               
               

               


                     Modifié par Tarot Redhand, 31 juillet 2010 - 03:59 .
                     
                  


            

Legacy_Karvon

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Map of Kara-Tur Finally added to Map Mats
« Reply #13 on: August 01, 2010, 02:50:07 am »


               Yeah, sometimes you just have to make the best you can out what you have.  Depending on your artistic skills, you could do some further editing in paint.net, copying and pasting fragments of terrain to fill in what's missing.  If the rotation is off, you might be able to rotate a piece - not sure if paint.net has the feature offhand - never needed myself.

Karvon
               
               

               


                     Modifié par Karvon, 01 août 2010 - 01:50 .
                     
                  


            

Legacy_Tarot Redhand

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Map of Kara-Tur Finally added to Map Mats
« Reply #14 on: August 01, 2010, 03:01:38 am »


               To be honest I've got all the artistic talent of a Penguin with Delirium Tremblems. Paint.net has got a rotate adjustment. Some of the maps though seem to have features on one section that doesn't appear on the one that's overlapping.



Oh well unless anyone has a problem or they have a special request I suppose it's time to move onto the next thing while keeping an eye out for feedback.



TR