Author Topic: Setting "automatically fail saves on a roll of one" from "=1" to "=0"  (Read 3229 times)

Legacy_MagicalMaster

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Setting "automatically fail saves on a roll of one" from "=1" to "=0"
« Reply #60 on: September 30, 2015, 09:30:40 am »


               

Roughly half of the base classes have access to a means of immunity to petrification. Whether it be UMDing a scroll, casting a spell, or using a class specific ability.


So a level 40 Rogue needs to carry around scrolls to polymorph so they don't risk dying to level 8 monsters?

The area is an option being a side area. Do you have problems with side areas and potentially side quests involving side areas?


I don't see how being a "side area" (which is a term I don't even agree with in the first place) matters.

Near his end, Klauth cast two Power Word: Kills, presumably at me. I don't know if disabling autofail had anything to do with why I was still standing, but I doubt it. I had Death Ward active. The transcript didn't show that I had to make a save at all. I did take some negligible damage from those last two desperate spells before Klaus fell.


PW:K just kills you if you're below 100 HP. It's a terribly designed spell (as in it's bad).
 

Second, Klauth's scripting was terrible. I probably ought to replay the OC with Tony K's AI at some point to see if he makes these super-boss encounters into what they ought to be.


Not really, the default creature design is still horrible with or without slightly better spellcasting AI.

If you like super-boss encounters I'd definitely suggest you play my Siege of the Heavens and A Peremptory Summons modules as they'd seem up your alley.

Without the buff I must roll a 2 or better to make my save. With the buff, if Autofail is on a 1 will fail my save even through 14+1=15 against a DC of 14. Autofail on 1 defeats the reason to cast Protection from Alignment.


Without the buff I must roll a 2 or better to make my save. With the buff, if Autofail is on a 1 will fail my save even through 14+1=15 against a DC of 14. Autofail on 1 defeats the reason to cast Protection from Alignment.


Indeed. It also defeats the reason to get many saving throw boosts outside of that -- immunity or bust if you're already risking a reload in the first place.
               
               

               
            

Legacy_BelgarathMTH

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Setting "automatically fail saves on a roll of one" from "=1" to "=0"
« Reply #61 on: September 30, 2015, 07:02:09 pm »


               

I had a case in my current SoU run where this issue became prevalent. I decided to enter the secret room filled with basilisks in the temple ruins near the end of act two.


 


Their DC to petrify was DC-13, which all six basilisks spammed repeatedly. My actions window was scrolling fast, with saving throw after saving throw.


 


My character was a level 8 cleric with 14 CON, Endurance, and 2 rings of resistance +1. The second ring made all the difference, as it raised my fortitude save bonus from 11 to 12. I saw at least one roll of 1 scroll by during all those dozen or more saves. I was very glad to have had autofail disabled. I had made it a point to keep both of those rings, and not to sell either of them. I passed on the benefits of whatever other rings I could have been wearing.


 


This kind of strategy and planning would be useless with autofail. I'm not even sure what Bioware was thinking when they placed that many basilisks against level 7-8 characters. Maybe the player was supposed to either flee or reload over and over trying to kill them all before the main character rolled a 1.


 


I think there should be a way to plan ahead for that kind of encounter, and with autofail disabled, I had one. This is especially true in my opinion because there is no Protection from Petrification spell in NWN. (A mere level one spell in Baldur's Gate, that any arcane caster can cast.) I've also never seen any Mirrored Eye potions in NWN.



               
               

               
            

Legacy_Shadooow

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Setting "automatically fail saves on a roll of one" from "=1" to "=0"
« Reply #62 on: September 30, 2015, 07:39:35 pm »


               


I had a case in my current SoU run where this issue became prevalent. I decided to enter the secret room filled with basilisks in the temple ruins near the end of act two.


 


Their DC to petrify was DC-13, which all six basilisks spammed repeatedly. My actions window was scrolling fast, with saving throw after saving throw.


 


My character was a level 8 cleric with 14 CON, Endurance, and 2 rings of resistance +1. The second ring made all the difference, as it raised my fortitude save bonus from 11 to 12. I saw at least one roll of 1 scroll by during all those dozen or more saves. I was very glad to have had autofail disabled. I had made it a point to keep both of those rings, and not to sell either of them. I passed on the benefits of whatever other rings I could have been wearing.


 


This kind of strategy and planning would be useless with autofail. I'm not even sure what Bioware was thinking when they placed that many basilisks against level 7-8 characters. Maybe the player was supposed to either flee or reload over and over trying to kill them all before the main character rolled a 1.


 


I think there should be a way to plan ahead for that kind of encounter, and with autofail disabled, I had one. This is especially true in my opinion because there is no Protection from Petrification spell in NWN. (A mere level one spell in Baldur's Gate, that any arcane caster can cast.) I've also never seen any Mirrored Eye potions in NWN.




There is no skill in that. You rolled 1 so you died. Period. GG well designed.


 


I was thinking about adding into petrify gaze the requirement to facing check, aka if the character is faced backwards to basilisk it wont work. That would add a skill there without doubt. Not so hard to implement either.


Problem is that they have limited use of those gazes, smart player could just stand turned around and let them cast out all uses. And AI is too stupid to change position.



               
               

               
            

Legacy_WhiZard

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Setting "automatically fail saves on a roll of one" from "=1" to "=0"
« Reply #63 on: October 01, 2015, 06:09:30 pm »


               

I was thinking about adding into petrify gaze the requirement to facing check, aka if the character is faced backwards to basilisk it wont work. That would add a skill there without doubt. Not so hard to implement either.


The current implementation, of having the skill used at a greater radius than the scripted check, I thought, already does accomplish this. That is the player can stand perfectly still, and so long as he does not move into the creature's radius, he will not be hit with any gaze attack, and will be able to fight the creature in melee once its gazes have been exhausted (signaled by when the creature moves in to fight). This method, which some may call cheap, does accommodate the perspective of a player learning the head movement before rushing in (with eyes closed or head facing ground) and fighting without risking the chance of eye contact, due to knowing where the eyes will be.

In the SoU incident, in particular, I have gone through that area with many characters using the above tactics have usually done it so I was never hit by a single gaze.
               
               

               
            

Legacy_Shadooow

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Setting "automatically fail saves on a roll of one" from "=1" to "=0"
« Reply #64 on: October 01, 2015, 06:53:10 pm »


               


The current implementation, of having the skill used at a greater radius than the scripted check, I thought, already does accomplish this. That is the player can stand perfectly still, and so long as he does not move into the creature's radius, he will not be hit with any gaze attack, and will be able to fight the creature in melee once its gazes have been exhausted (signaled by when the creature moves in to fight). This method, which some may call cheap, does accommodate the perspective of a player learning the head movement before rushing in (with eyes closed or head facing ground) and fighting without risking the chance of eye contact, due to knowing where the eyes will be.


In the SoU incident, in particular, I have gone through that area with many characters using the above tactics have usually done it so I was never hit by a single gaze.




Oh right, thats the missig 1.0 range I fixed in my patch. Yes in Vanilla many gazes/breaths are nonfuncional on the max range due to this bug.


 


I wouldn't call it an intented tactic though.



               
               

               
            

Legacy_MagicalMaster

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Setting "automatically fail saves on a roll of one" from "=1" to "=0"
« Reply #65 on: October 21, 2015, 09:37:18 am »


               

The current implementation, of having the skill used at a greater radius than the scripted check, I thought, already does accomplish this.


This is the first time I've ever heard of that, so no, I wouldn't say that accomplished the goal.
               
               

               
            

Legacy_allen179gmail

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Setting "automatically fail saves on a roll of one" from "=1" to "=0"
« Reply #66 on: October 21, 2015, 05:18:25 pm »


               

I turned autofail on 1 off after I rolled 1 three times in a row.



               
               

               
            

Legacy_Grani

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Setting "automatically fail saves on a roll of one" from "=1" to "=0"
« Reply #67 on: October 29, 2015, 08:15:43 pm »


               


I turned autofail on 1 off after I rolled 1 three times in a row.




 


About 0.01% chance of happening. You poor soul.