The domain feats: These feats are offered as general feats to clerics (of the correct domain) as well as other classes.
Acidity
Prerequisite: Weapon master 1 or Druid 11 or Cleric 11 (with earth domain)
Description: Grants a one use per day ability that deals massive acid damage and corrodes armor.
Alternate form
Prerequisite: Druid 5 or Wizard 7 or Sorcerer 8 or Ranger 14 or Cleric 9 (with animal domain)
Required for: Shifter
Description: Opens up the shifter class to more classes. Druids will need to take this feat to qualify.
Astral Walk
Prerequisite: Shifter 10 or Wizard 11 or Sorcerer 12 or Bard 16 or Cleric 9 (with travel domain)
Description: Grants a one use per day ability to enter the astral plane and have adventures there. Can only be used in astral projection sites.
Disenchant
Prerequisite: Druid 15 or Wizard 17 or Sorcerer 18 or Cleric 11 (with magic domain)
Description: Grants a one use per day ability that strips item properties from non-artifacts and removes magical and extraordinary effects (does not affect creature skins).
Electric burst
Prerequisite: Wizard 11 or Sorcerer 12 or Cleric 11 (with air domain)
Description: Grants a one use per day ability that deals massive electric damage and causes magical items that require charges to be unusable until the next rest.
Evard's Vines
Prerequisite: Wizard 7 or Sorcerer 8 or Druid 9 or Cleric 13 (with plant domain)
Description: Grants a one use per day ability that conjures a large number of vines which slow, paralyze, and inflict a massive amount of physical damage.
Extraplanar Reputation
Prerequisite: Blackguard 5 or Wizard 9 or Sorcerer 10 or Cleric 9 (with good domain)
Description: Improves all outsider summons
Frozen plains
Prerequisite: Wizard 7 or Sorcerer 8 or Druid 9 or Bard 16 or Cleric 9 (with water domain)
Description: Grants a one use per day ability that deals massive cold damage and temporarily causes spell failure.
Horrid Stench
Prerequisite: Barbarian 1 or Wizard 5 or Sorcerer 6 or Cleric 5 (with destruction domain)
Description: Grants a one use per day ability that temporarily adds an on-hit daze property to weapons
Identify artifact
Prerequisite: Harper Scout 5 or Wizard 11 or Sorcerer 12 or Bard 16 or Cleric 11 (with knowledge domain)
Description: Allows for the identification and use of an artifact.
Odorless
Prerequisite: Shadowdancer 1 or Harper scout 5 or Shifter 7 or Wizard 7 or Sorcerer 8 or Assassin 9 or Bard 10 or Cleric 11 (with trickery domain)
Description: Creatures cannot detect you by smell.
Radiance of light
Prerequisite: Druid 15 or Cleric 13 (with sun domain)
Description: Grants a one use per day ability that deals massive divine damage with the potential of immobilizing targets.
Raging flames
Prerequisite: Red dragon disciple 3 or Druid 9 or Cleric 11 (with fire domain)
Description: Grants a one use per day ability that deals massive fire damage with additional damage over multiple turns
Rune magic
Prerequisite: Dwarven defender 1 or Wizard 7 or Sorcerer 8 or Cleric 7 (with protection domain)
Description: Grants the ability to cast spells in expertise or improved expertise mode. Epic spells will not harm the caster.
Salve of justice
Prerequisite: Paladin 1 or Champion of Torm 1 or Monk 7 or Druid 13 or Cleric 11 (with healing domain)
Description: Grants a one use per day ability that fully heals and gives regeneration benefits. Undead are instead dealt massive positive energy damage and have the potential of being temporarily turned over the next few rounds.
Shades of death
Prerequisite: Assassin 1 or Shadowdancer 3 or Wizard 7 or Sorcerer 8 or Barbarian 15 or Cleric 1 (with death domain)
Description: Grants a one use per day ability with a high DC that can temporarily teleport enemies into the plane of shadows where they will be cutscene paralyzed and assaulted by shadow fiends until their return.
Strong Blade
Prerequisite: Purple dragon knight 4 or Ranger 11 or Barbarian 20 or Cleric 20 (with strength domain)
Description: All magical enhancements to melee weapons have a chance of becoming permanent. Does not work on enchanting artifacts.
Warrior
Prerequisite: Arcane archer 1 or Weapon master 1 or Fighter 4 or Rogue 10 or Druid 13 or Cleric 13 (with war domain)
Description: Grants a one use per day ability of entering a mode that increases physical damage output as more physical damage is inflicted.
Withering wrath
Prerequisite: Pale master 10 or Wizard 17 or Sorcerer 18 or Cleric 17 (with evil domain)
Description: Grants a one use per day ability that deals massive negative energy damage and drains levels. Undead are healed and granted regeneration instead.