Author Topic: Monks: Gloves Are Not Getting Through Damage Reduction  (Read 443 times)

Legacy_Bawookles

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Monks: Gloves Are Not Getting Through Damage Reduction
« on: September 22, 2014, 05:59:14 am »


               

I've got a problem with my monk. On the NWN wiki it states that monk gloves get past damage reduction, so if I have +5 gloves, they should be able to get through a +5/10 damage reduction, for example. 


 


I've been playing the Aielund mod, one of my favorites, and it's not doing that. I've got +10 gloves on (this is near the end of the game) and I can't get through a creature's damage reduction, while my henchman is using a +7 mace and that IS getting through the damage reduction. So, you know, both blunt weapons, but the +10 gloves are not working for some reason.


 


Is this some glitch or bug that people have encountered? Is it just in the Aielund mod? Is there a hak or something to fix it? I'm playing 1.69, so I'm all updated. Any help or ideas would be appreciated!



               
               

               
            

Legacy_MagicalMaster

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Monks: Gloves Are Not Getting Through Damage Reduction
« Reply #1 on: September 22, 2014, 07:04:39 am »


               

As mentioned in the other thread, can you mention which monster you're referring to?



               
               

               
            

Legacy_Bawookles

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Monks: Gloves Are Not Getting Through Damage Reduction
« Reply #2 on: September 22, 2014, 07:09:03 am »


               


As mentioned in the other thread, can you mention which monster you're referring to?




 


 Well, I'll give the same answer! It's the Glacial Juggernauts in Twilight. They are reducing 15 points of my damage with the +10 gloves yet Robert Black is using a +7 mace and that's getting no damage reduction. So something is wrong there.


               
               

               
            

Legacy_MagicalMaster

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Monks: Gloves Are Not Getting Through Damage Reduction
« Reply #3 on: September 22, 2014, 09:43:48 am »


               

Answered in other thread.


 


For those wondering, monk gloves are still working perfectly fine -- but damage RESISTANCE cannot be pierced.



               
               

               
            

Legacy_HipMaestro

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Monks: Gloves Are Not Getting Through Damage Reduction
« Reply #4 on: September 23, 2014, 06:52:25 am »


               

The default monk gloves provide an attack bonus rather than an enhancement bonus so it's plausible that the additional damage being dealt by the mace may be just enough to overcome the bludgeoning resistance, if it is indeed part of the creature's skin.  If the creature is not crit immune (like a construct or undead type), just a small amount of damage could be multiplied, thereby appearing to be combat-effective. The name Glacial Juggernauts means nothing to me and I am not familiar with any of the default creature blueprints that specifically include bludgeoning resistance (perhaps MM knows of some?), so if it is indeed factoring in, it would be a custom skin.  Or the designer may just have stuck one of default bludgeon-resist belts into the monster inventory.  Lots of possibilities any way you look at it.


 


A lot of monk gloves provide elemental damage, so it seems strange that at least that portion isn't making a dent (if the gloves have such a damage enhancement, that is).


 


Another option could be some percentage of bludgeoning immunity that the mace's damage enhancement may be just high enough to cause some damage.  I remember some mummy encounters where that immunity was an issue.  Jellies also have general physical immunities as well.


 


But I am just guessing. Knowing what creature type the custom monster is based on might help figuring the source of ineffectiveness of the gloves better.


 


I'd be interested to see what a more mundane (less than +5) kama would do in the same battle, just to narrow down what the monster characteristics might be.



               
               

               
            

Legacy__Guile

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Monks: Gloves Are Not Getting Through Damage Reduction
« Reply #5 on: October 25, 2014, 06:44:57 pm »


               Give the monk gloves magical dmg comparable to the monk's base unarmed dmg...


(That'll bypass all natural or spell cast DR, even class DR)
               
               

               
            

Legacy_MagicalMaster

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Monks: Gloves Are Not Getting Through Damage Reduction
« Reply #6 on: October 25, 2014, 10:14:12 pm »


               


The name Glacial Juggernauts means nothing to me and I am not familiar with any of the default creature blueprints that specifically include bludgeoning resistance (perhaps MM knows of some?), so if it is indeed factoring in, it would be a custom skin.  Or the designer may just have stuck one of default bludgeon-resist belts into the monster inventory.  Lots of possibilities any way you look at it.




 


It's a custom monster that ignored 15 points of all physical damage per hit.


 




Give the monk gloves magical dmg comparable to the monk's base unarmed dmg...


(That'll bypass all natural or spell cast DR, even class DR)




 


It will also bypass damage resistance, which it shouldn't.  And damage resistance is what was happening here.