Author Topic: Where to get Modules now?  (Read 3889 times)

Legacy_Gruftlord

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Where to get Modules now?
« Reply #135 on: July 07, 2015, 05:20:03 pm »


               

That link leads back to this thread.


 


edit: ok, it's working on desktop



               
               

               
            

Legacy_henesua

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Where to get Modules now?
« Reply #136 on: July 07, 2015, 07:03:00 pm »


               

its a twitter exchange between Andarian and people at IGN.


 


I'm surprised IGN is bothering to get the old vault back up. Do we even need it any more?



               
               

               
            

Legacy_Empyre65

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Where to get Modules now?
« Reply #137 on: July 07, 2015, 07:18:42 pm »


               

Sure we do, but not as much as before. The return of the old vault should fix a lot of broken links.



               
               

               
            

Legacy_MrZork

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Where to get Modules now?
« Reply #138 on: July 07, 2015, 10:03:03 pm »


               Potentially, there is a lot of information on the IGN Vault that is not on the Neverwinter Vault. Or, at least, information that isn't readily apparent by default on the project pages on the new vault. I am thinking of module description information (what levels, classes, hours to play, etc.), reviews of many modules, comments and helpful fixes/suggestions/workarounds from players (some of which were quite detailed), and so on.

Even crackpot reviews like "This module gets a 2/10 because a priest of Torm would never send an adventurer on an assassination mission!" can be useful to read, whether or not I agree with the evaluation.

To be clear, I love NeverwinterVault.org. But, many times I go to check out a module I haven't played and have to hunt around for basic information like whether it's single-player or multiplayer and what levels characters should start at and expect to finish at. That's important stuff and I'm not likely to start a module until I know it.
               
               

               
            

Legacy_henesua

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« Reply #139 on: July 08, 2015, 12:30:09 am »


               

sounds reasonable.



               
               

               
            

Legacy_AndarianTD

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Where to get Modules now?
« Reply #140 on: July 08, 2015, 03:31:01 am »


               


I'm surprised IGN is bothering to get the old vault back up.




 


I think the indications were there all along that IGN was trying to update, repair, and migrate the Old Vault as part of a larger site maintenance operation. From what I've been able to gather the IT staff botched the job on some of them, and have been slowly trying to clean up the resulting mess since. My tweets at the IGN execs were based on the assumption that they never wanted to shut down the Vault, and that a little periodic prodding would help them remember to keep it on the list of botched migrations to eventually resolve.


               
               

               
            

Legacy_AndarianTD

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« Reply #141 on: July 08, 2015, 03:37:37 am »


               


Potentially, there is a lot of information on the IGN Vault that is not on the Neverwinter Vault. Or, at least, information that isn't readily apparent by default on the project pages on the new vault. I am thinking of module description information (what levels, classes, hours to play, etc.), reviews of many modules, comments and helpful fixes/suggestions/workarounds from players (some of which were quite detailed), and so on.




 


I agree. The loss of historical information in the comments and reviews by itself is a tragedy. Without restoration of the IGN Vault, that is now lost forever.



               
               

               
            

Legacy_NWN_baba yaga

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Where to get Modules now?
« Reply #142 on: July 10, 2015, 02:13:05 pm »


               

Please keep us updated on the situation with IGN '<img'>