Any coverage is good coverage for a legacy game like this one.
As far as I am concerned (and nothing has occurred to change my opinion in the 10+ years of NWN gaming and dialog), NWN stands alone because of its community. The game itself remains interesting enough, albeit limited by its innate AD&D version (even our PnP group upgraded to AD&D v3.5 years ago with much gnashing of teeth among the membership btw), but the efforts and dedication of community developers (need I begin to list them all?) have allowed the game's popularity and feasibility to survive long after the umbilical that Bioware/Atari held in their grasp had detached. You can throw Glu Mobile into that mix of "pruners". Grant it, nothing lasts forever, even fulfilling an implied contract with its customers, apparently. After all, eventually we will all become senile and forget about it, right? '>
It is obvious to me Mr. Olivetti has never really spent quality time within the vestiges of NWN and is relying on news articles to form an assessment of the true essence of the community. A shame. He may never really understand what it is to be involved with a philosophical ethic based on a gaming title which has at its foundation a cohesiveness that can defy corporate edicts and survive.
Sometimes I wonder if Atari really perceived how providing effective multiplayer controls, an easily-digestible toolset and versatile scripting code might eventually empower purchasers of their product over 10 years later. I doubt it. I have a feeling that the Bioware staff knew instinctively, but were having too much fun designing the game and features to point out the potential economic consequences looming on the horizon. Dunno, but I feel fortunate to have experienced a unique gaming community like this at least once in my lifetime. That's one by-product Atari and its co-conspirators are powerless to cleave.