Author Topic: Thank you Bioware for making NWN1  (Read 558 times)

Legacy_Urk

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Thank you Bioware for making NWN1
« Reply #15 on: March 03, 2014, 12:07:13 am »


               


We're NOT dead yet! Just a little low on man power. I've got some stuff coming down the pipe - prob this summer for a release.


As for thanks - Thanks to Brian Chung and Craig Welburn for fighting so hard to get us a 1.69 patch and supporting a game that, as far as BioWare was concerned, was dead.




Yeah. I knew as soon an Brian left it was over as far as Bio was concerned. Thanking EA/Bio for NWN 1 is like thanking Benito Mussolini for the Colosseum. The Bio that gave us NWN is long dead and gone.


But I'm here to stay. I cannot foresee any time in the future when I'm not going to be playing and building for NWN. 


               
               

               
            

Legacy_Grogbayne

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Thank you Bioware for making NWN1
« Reply #16 on: March 03, 2014, 01:24:42 pm »


               A fantastic game that still holds my attention after all these long years.


Thanks for that.
               
               

               
            

Legacy_Zwerkules

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Thank you Bioware for making NWN1
« Reply #17 on: March 05, 2014, 04:34:30 pm »


               

I'm not a dwarf of many words, so I'll just say: Thank you for making a fantastic game to all those who worked on it and thanks to the community who kept it alive for so long! You guys kick rocks. '<img'>



               
               

               
            

Legacy_CaveGnome

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Thank you Bioware for making NWN1
« Reply #18 on: March 12, 2014, 02:15:36 am »


               

Thanks to the original Bioware creators (those of  Baldur's / Planetscape fame :-) for an AD&D dream made true. I have been playing loads of AD&D endorsed computer games (as far as some SSI C64 ones) and loads of Fantasy / Role playing games for decades and to my knowledge there is nothing like the NWN AD&D implementation. The Neverwinter game engine is less than perfect, but there is no real modern alternative if you factor in the versatility, the existing custom content and dedicated tools. Well done ! And of course, thanks to the wonderful community of scripters / artists / poets / players... placing their faith and dreams in this incredible game.



               
               

               
            

Legacy_The Mad Poet

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Thank you Bioware for making NWN1
« Reply #19 on: March 12, 2014, 02:30:20 am »


               

Hip Hip Hooray!


 


I truly hope someday some company works up the gall to release a game with the options like NWN where we can explore our imaginations again. It would be nice to see another generation get the same joy we all did.



               
               

               
            

Legacy_MrKWMonk

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Thank you Bioware for making NWN1
« Reply #20 on: March 12, 2014, 02:34:21 am »


               

One of my all time fav's too.  Still jump in and play regularly.


 


As you say Grani I'm a bit bummed I didn't discover it earlier so I could have got into multiplayer with friends but the overwhelming amount of content is a pretty good trade off.


 


 


'<img'>


 


 


-kaos



               
               

               
            

Legacy_Cat Lance

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Thank you Bioware for making NWN1
« Reply #21 on: March 12, 2014, 02:56:01 am »


               So very much this. I still love this game and even just recently got a friend into it. I hadn't been sure how much of my adoration was connected to nostalgia, but he's been quite taken with it.


Truly a game that has stood the tests of time and was such an obvious labour of love.


Thank you so much, all you biowarians who had a hand in it.
               
               

               
            

Legacy_MagicalMaster

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Thank you Bioware for making NWN1
« Reply #22 on: March 15, 2014, 06:38:10 am »


               

I'll chime in on this (very belatedly).  NWN literally changed my life and career -- it got me interested in coding which I had never done prior to NWN.  It's astounding how flexible, powerful, and easy to use the toolset is and so much of the content created for the game surpasses titles made by AAA developers.  I prefer many NWN campaigns to Dragon Age, for example.  Also prefer said campaigns to Mass Effect 1/3 (Mass Effect 2 was utterly amazing, though, and my favorite single player game of all time).


 


Releasing a toolset like NWN's is nearly unheard of -- the idea that you can create campaigns and even online worlds without having to build an engine and art assets from scratch is amazing.  Some other toolsets have nicer graphics or improved mechanics -- but then they suffer in other ways.  SC2, for example, cannot host a continuous game online -- nor can you save and resume an online multiplayer game to my knowledge.


NWN is pretty unique and amazing in that regard.