You are the one who introduced absolutes into the discussion, insisting that throwing everything but the kitchen sink into one's override folder will always add to the game
No, I did not say that. You are exaggerating. And no, I am not the one who introduced absolutes into the discussion, either. You seem to be getting emotional here. I suggested in that last remark that we leave such absolutes out of the discussion, because it is a type of hyperbole, and is unnecessary.
and not merely disagreeing with but attacking the character of those who suggested otherwise.
I have in no way, shape, or form attacked anyone's character here. I have pointed to particular texts and voiced my opinion of what the texts represented. I have never called anyone dishonest (an attack on one's character), or an idiot (a personal attack, against the Rules of Conduct), or made innuendos of such. You are confusing someone else's posts with mine, it would seem.
I have agreed with points that were valid (IMHO) and I have disagreed with those that I do not consider valid. In that, I have remained very honest in the texts that I have typed. I have attempted at all turns to provide an environment where one can have a civil discussion.
No one is saying that these sorts of enhancement packages are always bad or never worth it.
Good, then we have made progress here.
Nor is anyone assuming that everyone using them does not understand what he is doing, simply that some people might be in that situation, especially new and inexperienced players, which is particularly relevant in that you started this discussion in thread addressing the questions of just such players
It is exactly these Players that need to be made aware that there is much more content that can be used out there. That is doing the Playerbase a service. As I also mentioned, it would have been fine to have just said "so-and-so was not made with the PRC in mind", instead of bashing it with the OP label.
(which I again suggest is important context to why you might have gotten more negative reactions than perhaps you were expecting).
I was actually expecting a lot worse to come - the PRC especially has a very negative image, particularly due to a few individuals who believe in some "great balance" thing, that the PRC directly threatens, or something along those lines. And I have had many run-ins with the same peeps many times over on this particular subject, though mostly on the legacy forum (which no longer exists, unfortunately).
It is nothing new, and the treatment is nothing new. What is new is that I have no interest in being the butt of someone's vitriol anymore. NWN is now old, not supported anymore, and all that we have is CC now. And I come here to have fun, reminisce, and to see what sort of new CC is underway.
I, and other authors, have in fact received bug reports and complaints that on investigation turned out to be the result of something a player was using in his override. Problems demonstably do occur.
Oh, certainly! There have always been problems introduced by things in the Override. We often had such problems on PWs that we needed to get to the bottom of.
Also, adding new Haks can introduce unseen problems as well - but as an Author you are probably well acquainted with that.
You seem to not be aware that I am also an Author (though most of my work is in the MP area - Online, though I do have various other tidbits uploaded on the Vault) - at least that is the impression I get here.
The difference is that I am not obsessed with balance anymore. I went through that phase earlier, much as you (and others, most likely) seem to be in. I found out to my chagrin at the time, that in NWN you cannot achieve balance. It is just not possible.
There are so many Classes, with so many different factors, that it just is not possible under the solo Character system that Bioware tried to implement.
The real problem is that D&D was never conceptualized to be played with just one character. It is a rule system that is centered around the idea of a Party - a group of characters that fulfill different roles.
D&D is also not a DPS game, despite what some may wish it to be. It is a platform, a stage, where adventures are spun and played out on. Ideally with a DM acting as the the conduit between the fantasy world and the players.
NWN did retain this spirit in the online portion of the game, of course. That is where one has the best adventures IMHO. But for some reason they decided not to include the party system that up until that time had been a huge success for them ala BG and Co.
This threw the game and the rule system into an unbalance that is really (again, my opinion here, but also my experience) not possible to undo for the solo character.
How, for example, is one to balance a game where one has 1/2 BaB Classes, 3/4 BaB Classes,and 1/1 BaB Classes? Then we add the "weak" Classes into the equation at one end, and the "strong" Classes at the other.
It doesn't add up. Either everything is too easy, or it is too hard. Then factor in different playing styles, and everything goes to the hells in a handbasket.
"My solo X should be able to do this! Why is this made so that only Y can do it?" and so forth.
If one had instead 6 different Classes (or mixes thereof) one really doesn't have this problem anymore.
So I pretty much abandoned Mod making for SP play. Instead, I went where D&D is really played - Online. PWs were alot of fun, and then making them even moreso. And so on.
Please pardon the side-trip, but I felt it was a bit necessary to explain my position. I can say with absolute certainty that I have never played a SP Mod that was perfectly balanced for all Classes and all playstyles. I have played SP Mods that narrowed the choice down to a few, and then balanced things from there, with major rule changes, etc. But that is not what I am talking about here.
The best SP Mods that I have played were never really interested in balance. Instead, they told great stories.
Since I normally am only interested in the story, then it doesn't really matter much what I add to a Mod, graphics, class, spells, etc-wise.
As I already suggested, I do think new players would benefit from first gaining a good understanding of vanilla NWN before they start massively tweaking it. Remember that not everyone playing this game is a D&D veteran, and many new players find even the standard classes and character building possibilities bewilderingly complex. As a method of teaching swimming, throwing people into the deep end of the pool is not universally recommended.
On this we find ourselves in agreeance! But if I may, it is also a nice thing to be informed of alternatives, is it not?