1) The descriptions for the columns AlignRestrict, AlignRestrictType, and InvertRestrict can be found on the
wikia.
2) Yes you can make use of any of the player tool feats, though using an item can also work.
3) No race change except by polymorph or external utility.
4) For dragon abilities I would instead offer Great Strength, Great Constitution, etc. as bonus feats acquired at specified levels so that these characters would be able to delevel appropriately. For draconic armor use effects to simulate the bonus.
For example, EffectACIncrease(nBonus, AC_DODGE_BONUS, DAMAGE_TYPE_PIERCING|DAMAGE_TYPE_SLASHING|DAMAGE_TYPE_BLUDGEONING);
provides a stacking AC type that is technically not dodge (it is not lost when flat-footed nor applies to the dodge AC cap).
5) You can give these out as feats, although using an item might be more efficient. Just hook into the needed script, (e.g. NW_S1_AuraDrag for the dragon fear aura).
Modifié par WhiZard, 03 janvier 2014 - 10:47 .